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Evgenii Golubev fc3f8e16 Further improve the "Displacement Mapping With Depth Offset" setup 7 年前
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Common HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change 7 年前
LayeredTessellation Merge branch 'master' into OnTileDeferred 7 年前
Parallax Occlusion Mapping Further improve the "Displacement Mapping With Depth Offset" setup 7 年前
SSS Reassign the thickness map (outdated GUID) 7 年前
Tessellation Further improve the "Displacement Mapping With Depth Offset" setup 7 年前
Triplanar Merge branch 'master' into OnTileDeferred 7 年前
Two Sided Merge pull request #370 from Unity-Technologies/Add-clear-coat 7 年前
Unlit Merge branch 'master' into OnTileDeferred 7 年前
Common.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
LayeredTessellation.meta HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Parallax Occlusion Mapping.meta HDRenderPipeline; Add Pom test level 8 年前
SSS.meta HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Tessellation.meta HDRenderPipeline: Add tessellation test 8 年前
Triplanar.meta HDRenderPipeline: Fix planar and triplanar + triplanar POM 8 年前
Two Sided.meta HDRenderPipeline: Add two sided test scene + clean a bit test directory 8 年前
Unlit.meta HDRenderPipeline: Update unlit shader 8 年前