您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira e70fb89f ShadowStrength only performed if NICE_QUALITY is set. 7 年前
..
Core.hlsl Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Fix parameter name typo 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Merged master 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Make sure we get the correct lightmap decode parameters when in gamma mode 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurface.hlsl Some cosmetic changes + set target to 2.0 for PBR Standard shader 7 年前
InputSurface.hlsl.meta Added meta pass for StandardShader. 7 年前
Lighting.hlsl Some shuffling around reduces frame time on older devices. 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassLit.hlsl Merge branch 'master' into LW-Bugfix 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassMeta.hlsl Meta Fix, using world2clip instead of pbject2clip 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl Some shuffling around reduces frame time on older devices. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders. 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Shadows.hlsl ShadowStrength only performed if NICE_QUALITY is set. 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前