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runes c4b3eb4f Tile Debug: Omit zeros 8 年前
..
ClusteredUtils.h tabs -> spaces 8 年前
ClusteredUtils.h.meta Add support for directional light 8 年前
FinalPass.shader tabs -> spaces 8 年前
FinalPass.shader.meta More work 8 年前
FptlLighting.cs enable big tile pruning by default 8 年前
FptlLighting.cs.meta throwing in fptl project 8 年前
Internal-DeferredReflections.shader added shader and script side for conventional forward 8 年前
Internal-DeferredReflections.shader.meta throwing in fptl project 8 年前
Internal-DeferredShading.shader Added checkbox for enabling Tile Debug Visualization 8 年前
Internal-DeferredShading.shader.meta throwing in fptl project 8 年前
LightBoundsDebug.shader Debug code for visualizing light bounds 8 年前
LightBoundsDebug.shader.meta Debug code for visualizing light bounds 8 年前
LightDefinitions.cs added an exact 2D rejection prepass at 64x64 tile level 8 年前
LightDefinitions.cs.hlsl added include guards to hlsl codegen 8 年前
LightDefinitions.cs.hlsl.meta Add support for directional light 8 年前
LightDefinitions.cs.meta throwing in fptl project 8 年前
LightingConvexHullUtils.hlsl remove some code duplication for sphere vs. tile overlap 8 年前
LightingConvexHullUtils.hlsl.meta added include guards to hlsl codegen 8 年前
LightingTemplate.hlsl [fptl] first pass at code cleanup and coding conventions compliance 8 年前
LightingTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
LightingUtils.hlsl Tile Debug: Omit zeros 8 年前
LightingUtils.hlsl.meta Merge remote-tracking branch 'origin/master' 8 年前
ReflectionTemplate.hlsl add support for lighting tab ibl 8 年前
ReflectionTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
RegularForwardLightingTemplate.hlsl added shader and script side for conventional forward 8 年前
RegularForwardLightingTemplate.hlsl.meta HDRenderLoop: Add area light code (not working) 8 年前
RegularForwardLightingUtils.hlsl added shader and script side for conventional forward 8 年前
RegularForwardLightingUtils.hlsl.meta HDRenderLoop: Add area light code (not working) 8 年前
RegularForwardReflectionTemplate.hlsl added shader and script side for conventional forward 8 年前
RegularForwardReflectionTemplate.hlsl.meta HDRenderLoop: Add area light code (not working) 8 年前
StandardTest.shader added shader and script side for conventional forward 8 年前
StandardTest.shader.meta HDRenderLoop; start support of reflection probe 8 年前
TiledLightingTemplate.hlsl added shader and script side for conventional forward 8 年前
TiledLightingTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
TiledLightingUtils.hlsl separating out some utility functions which make sense for conventional fwd as well as tiled. 8 年前
TiledLightingUtils.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
TiledReflectionTemplate.hlsl added shader and script side for conventional forward 8 年前
TiledReflectionTemplate.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
UnityStandardForwardNew.cginc enable gi in fwd shader (already enabled in deferred) 8 年前
UnityStandardForwardNew.cginc.meta HDRenderLoop; start support of reflection probe 8 年前
lightlistbuild-bigtile.compute remove some code duplication for sphere vs. tile overlap 8 年前
lightlistbuild-bigtile.compute.meta added include guards to hlsl codegen 8 年前
lightlistbuild-clustered.compute minor clean up 8 年前
lightlistbuild-clustered.compute.meta Add a test scene for HDRenderLoop 8 年前
lightlistbuild.compute minor clean up 8 年前
lightlistbuild.compute.meta throwing in fptl project 8 年前
renderloopfptl.asset fix missing shader in fptl renderloop asset 8 年前
renderloopfptl.asset.meta throwing in fptl project 8 年前
scrbound.compute added an exact 2D rejection prepass at 64x64 tile level 8 年前
scrbound.compute.meta throwing in fptl project 8 年前