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目录树:
20814b8e
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
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unity-2017.1b5
unity-2017.2b4
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ScriptableRenderPipeline
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com.unity.render-pipelines....
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LWRP
文件历史
Sebastien Lagarde
cd85f0d3
Merge branch 'master' into HDRP/staging
6 年前
..
Data
Merge pull request #1645 from Unity-Technologies/xrsettings
6 年前
Editor
Merge branch 'master' into HDRP/staging
6 年前
Materials
Merge pull request #1209 from Unity-Technologies/LWRP
7 年前
Passes
Merge branch 'master' into HDRP/staging
6 年前
ShaderLibrary
Merge pull request #1637 from Unity-Technologies/lw/move-fog-outside-lighting
6 年前
Shaders
Merge pull request #1545 from Unity-Technologies/lw/shadow-optimization-v2
6 年前
Data.meta
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
DefaultRendererSetup.cs
Remove Pass Dependency on Renderer (#1794)
6 年前
DefaultRendererSetup.cs.meta
Draft/lw/callbacks (#1646)
6 年前
Editor.meta
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
IRendererSetup.cs
Remove Pass Dependency on Renderer (#1794)
6 年前
IRendererSetup.cs.meta
Draft/lw/callbacks (#1646)
6 年前
LightweightAdditionalCameraData.cs
Add warnings as errors to test projects + fix issues
6 年前
LightweightAdditionalCameraData.cs.meta
Pushed missing camera component.
6 年前
LightweightConstantBuffer.cs
Draft/lw/callbacks (#1646)
6 年前
LightweightConstantBuffer.cs.meta
Update lightweight pipeline / SRP version
7 年前
LightweightForwardRenderer.cs
Remove Pass Dependency on Renderer (#1794)
6 年前
LightweightForwardRenderer.cs.meta
Added Forward renderer. Changes ScriptableRenderPass interface.
7 年前
LightweightPipeline.cs
Remove Pass Dependency on Renderer (#1794)
6 年前
LightweightPipeline.cs.meta
LowEndMobile Pipeline - Added Shadows.
8 年前
LightweightPipelineCore.cs
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
6 年前
LightweightPipelineCore.cs.meta
Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build.
7 年前
LightweightShaderUtils.cs
Updated terrain shader name.
7 年前
LightweightShaderUtils.cs.meta
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
LightweightShadowUtils.cs
Created shadow utils.
7 年前
LightweightShadowUtils.cs.meta
Created shadow utils.
7 年前
MaterialHandles.cs
Draft/lw/callbacks (#1646)
6 年前
MaterialHandles.cs.meta
Draft/lw/callbacks (#1646)
6 年前
Materials.meta
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
Passes.meta
Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
7 年前
RenderTargetHandle.cs
Draft/lw/callbacks (#1646)
6 年前
RenderTargetHandle.cs.meta
Draft/lw/callbacks (#1646)
6 年前
RenderTargetHandles.cs
Draft/lw/callbacks (#1646)
6 年前
RenderTargetHandles.cs.meta
Draft/lw/callbacks (#1646)
6 年前
SampleCount.cs
Draft/lw/callbacks (#1646)
6 年前
SampleCount.cs.meta
Draft/lw/callbacks (#1646)
6 年前
SceneViewDrawMode.cs
Deleted LightweightUtils. Moved work to Core (partial class). Normalized files with the autoformat tool to be consistent to the convention.
7 年前
SceneViewDrawMode.cs.meta
Disable a number of scene view draw modes for LWRP
7 年前
ShaderLibrary.meta
Refactor on LW shader library to make it more user friendly.
7 年前
Shaders.meta
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef
Fix assembly names to match unity convention. (#1675)
6 年前
Unity.RenderPipelines.Lightweight.Runtime.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前