您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
..
Camera Add a Frustum struct 7 年前
Debug Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning 7 年前
Decal Merge pull request #896 from Unity-Technologies/decals/distance_culling 7 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Lighting Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Material Merge pull request #842 from Unity-Technologies/Update-material-features-performance- 7 年前
RenderPipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
RenderPipelineResources Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
ShaderPass Merge pull request #896 from Unity-Technologies/decals/distance_culling 7 年前
Shadows Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Sky Merge pull request #881 from EvgeniiG/master 7 年前
Wind Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
HDCustomSamplerId.cs Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs Implement frustum-OBB culling 7 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.asset intermediate commit, decal global properties and draw/fade distance 7 年前
HDRenderPipelineAsset.asset.meta Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
HDRenderPipelineAsset.cs [PlanarReflection] Several fixes 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 7 年前
HDRenderQueue.cs Rename transparentQueuePriority to transparentSortPriority 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs Small cleanup and fixes 7 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
Lighting.meta Merge branch 'master' 7 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
RenderPipeline.meta First draft 7 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 7 年前
SceneViewDrawMode.cs Split files 7 年前
SceneViewDrawMode.cs.meta Split files 7 年前
ShaderConfig.cs Merge branch 'master' 7 年前
ShaderConfig.cs.hlsl Merge branch 'master' 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
ShaderVariables.hlsl Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir 7 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Use macros instead of directly referencing matrix variables 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Shadows.meta Update all material 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 7 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef Add missing references 7 年前
com.unity.render-pipelines.high-definition.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前