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Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
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ClusteredUtils.hlsl Refactor math constant defines 7 年前
ClusteredUtils.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Deferred.compute Use ShouldOutputSplitLighting() for material abstraction 7 年前
Deferred.compute.meta reintroduced compute shader version of light evaluation code 8 年前
GlobalLightLoopSettings.cs RenameSpotCookieSize to CookieSize 7 年前
GlobalLightLoopSettings.cs.meta First draft 7 年前
LightLoop.cs add shadow resource to renderpipeline resource 7 年前
LightLoop.cs.hlsl Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
LightLoop.cs.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
LightLoop.cs.meta HDRenderLoop: Push starter that doesn't compile 8 年前
LightLoop.hlsl Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
LightLoop.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopDef.hlsl Added a library function to get NDC with the Z component 7 年前
LightLoopDef.hlsl.meta HDRenderLoop: Merge FPTL - start light application 8 年前
LightLoopSettings.cs Configure frame settings dependent on stereo 7 年前
LightLoopSettings.cs.meta First draft 7 年前
LightingConvexHullUtils.hlsl Renamed TilePass to LightLoop 7 年前
LightingConvexHullUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
ShaderBase.hlsl [Format]Reformat via format.pl to match the new conventions 8 年前
ShaderBase.hlsl.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Shadow.hlsl HDRenderPipeline: Update shadow to be Tent3 by default 7 年前
Shadow.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
ShadowContext.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
ShadowContext.hlsl.meta Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself. 7 年前
SortingComputeUtils.hlsl Refactor math constant defines 7 年前
SortingComputeUtils.hlsl.meta HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
builddispatchindirect.compute Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
builddispatchindirect.compute.meta Moved material classification to separate pass 8 年前
cleardispatchindirect.compute Fixed UI for Tile Debug Modes 8 年前
cleardispatchindirect.compute.meta Fixed UI for Tile Debug Modes 8 年前
lightlistbuild-bigtile.compute Introduced new macros for flow control attributes. 7 年前
lightlistbuild-bigtile.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild-clustered.compute Introduced new macros for flow control attributes. 7 年前
lightlistbuild-clustered.compute.meta HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
lightlistbuild.compute Introduced new macros for flow control attributes. 7 年前
lightlistbuild.compute.meta HDRenderLoop: Intermediate state 8 年前
materialflags.compute Introduced new macros for flow control attributes. 7 年前
materialflags.compute.meta Moved material classification to separate pass 8 年前
scrbound.compute Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
scrbound.compute.meta HDRenderLoop: Intermediate state 8 年前