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Julien Ignace 15880a68 Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting. 6 年前
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Settings Merge pull request #1702 from Unity-Technologies/HDRP/staging 6 年前
HDCustomSamplerId.cs Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
HDCustomSamplerId.cs.meta HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
HDRenderPipeline.cs Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting. 6 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.cs Misc various improvement 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
HDRenderQueue.cs Run code formatter. 7 年前
HDRenderQueue.cs.meta (wip) Prepass for transparent 7 年前
HDStringConstants.cs New ui and 3RT/4RT modes work for decals 6 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs Remove PostProcessing dependency from Core 6 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
MRTBufferManager.cs Updated RTHandle class to an instance class 7 年前
MRTBufferManager.cs.meta Missing files 7 年前
SceneViewDrawMode.cs HDRP: re-enable shadow mask menu of main window 7 年前
SceneViewDrawMode.cs.meta Split files 7 年前
Settings.meta HDRP: Reorganize folder and files 7 年前
Texture2DAtlas.cs Run code formatter. 7 年前
Texture2DAtlas.cs.meta added texture2d atlas 7 年前