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Felipe Lira 8a6de19e Added Cascade Split UI 7 年前
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ShaderGUI Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
ShaderGraph remove #pragma multi_compile for VR stuff 7 年前
LightweightAssetEditor.cs Added Cascade Split UI 7 年前
LightweightAssetEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightCameraEditor.cs HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled. 7 年前
LightweightCameraEditor.cs.meta Added camera inspector for lightweight pipeline. 7 年前
LightweightLightEditor.cs Do not show cookie UI 7 年前
LightweightLightEditor.cs.meta Create custom light inspector for lightweight pipeline. 7 年前
LightweightMaterialUpgrader.cs Fixed a few upgrading bugs 7 年前
LightweightMaterialUpgrader.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightShaderIncludePaths.cs Fixed inconsistent line endings. 7 年前
LightweightShaderIncludePaths.cs.meta Updated lightweight paths. 7 年前
ShaderGUI.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
ShaderGraph.meta Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
UpgradeCommon.cs Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前