您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 14785f65 HDRenderPipeline: commit unworking code 8 年前
..
Debug Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Editor Merge pull request #80 from Chman/postfx-hack 8 年前
Lighting Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun 8 年前
Material HDRenderPipeline: commit unworking code 8 年前
PostProcess Merge pull request #80 from Chman/postfx-hack 8 年前
SceneSettings Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
ShaderPass HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
Shadow Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Sky HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
HDRenderPipeline.asset HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
HDRenderPipeline.asset.meta HDRenderPipeline: recreate HDRenderPipeline asset adn setup it in graphics settings 8 年前
HDRenderPipeline.cs Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
HDRenderPipeline.cs.meta HDRenderPipeline: Forget to rename the main cs file 8 年前
Lighting.meta Merge branch 'master' into LayeredLit 8 年前
Material.meta Merge branch 'master' into LayeredLit 8 年前
PostProcess.meta Moved debug rendering of tile lists to separate shader pass 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs [refactor namespace] 8 年前
ShaderConfig.cs.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta Moved debug rendering of tile lists to separate shader pass 8 年前
ShaderVariables.hlsl Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
ShaderVariables.hlsl.meta First set of files 8 年前
Shadow.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Sky.meta Merge branch 'master' into LayeredLit 8 年前
Utilities.cs [refactor namespace] 8 年前
Utilities.cs.meta - First version of sky renderer 8 年前