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Peter Andreasen 5d36f104 Merged master 7 年前
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Editor Merged master 7 年前
Materials Merged master 7 年前
Shaders Merged master 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前