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GitHub 56f9ddaa Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto 6 年前
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ShaderPass Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths 6 年前
DBufferManager.cs adressed PR comments 6 年前
DBufferManager.cs.meta Missing files 7 年前
Decal.cs cleanup refactor 6 年前
Decal.cs.hlsl ran include generator 6 年前
Decal.cs.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.hlsl Merge pull request #1704 from Unity-Technologies/HDRP/constant-buffer-refacto 6 年前
Decal.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
Decal.shader Change mask map channel selection to use check boxes 6 年前
Decal.shader.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalData.hlsl Cleaned up PR 6 年前
DecalData.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalProjectorComponent.cs adressed PR comments 6 年前
DecalProjectorComponent.cs.meta Add icon for decal component 7 年前
DecalProperties.hlsl added color swatch to decal material 6 年前
DecalProperties.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalSystem.cs cleanup refactor 6 年前
DecalSystem.cs.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DecalUtilities.hlsl New ui and 3RT/4RT modes work for decals 6 年前
DecalUtilities.hlsl.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
GlobalDecalSettings.cs Added per channel blend selection mode for decals to render pipe asset 6 年前
GlobalDecalSettings.cs.meta intermediate commit, decal global properties and draw/fade distance 7 年前
ShaderPass.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
ShaderVariablesDecal.hlsl Refactor of constant buffers in HDRP 6 年前
ShaderVariablesDecal.hlsl.meta Refactor of constant buffers in HDRP 6 年前