您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

111 行
2.8 KiB

//
// This file was automatically generated. Please don't edit by hand.
//
#ifndef DECAL_CS_HLSL
#define DECAL_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.Decal+DecalSurfaceData: static fields
//
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_BASE_COLOR (200)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_NORMAL (201)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_MASK (202)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_AOSBLEND (203)
#define DEBUGVIEW_DECAL_DECALSURFACEDATA_HTILE_MASK (204)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Decal+DBufferMaterial: static fields
//
#define DBUFFERMATERIAL_COUNT (4)
//
// UnityEngine.Experimental.Rendering.HDPipeline.Decal+DBufferHTileBit: static fields
//
#define DBUFFERHTILEBIT_DIFFUSE (1)
#define DBUFFERHTILEBIT_NORMAL (2)
#define DBUFFERHTILEBIT_MASK (4)
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.Decal+DecalSurfaceData
// PackingRules = Exact
struct DecalSurfaceData
{
float4 baseColor;
float4 normalWS;
float4 mask;
float2 MAOSBlend;
uint HTileMask;
};
// Generated from UnityEngine.Experimental.Rendering.HDPipeline.DecalData
// PackingRules = Exact
struct DecalData
{
float4x4 worldToDecal;
float4x4 normalToWorld;
float4 diffuseScaleBias;
float4 normalScaleBias;
float4 maskScaleBias;
float4 baseColor;
float3 blendParams;
};
//
// Accessors for UnityEngine.Experimental.Rendering.HDPipeline.DecalData
//
float4x4 GetWorldToDecal(DecalData value)
{
return value.worldToDecal;
}
float4x4 GetNormalToWorld(DecalData value)
{
return value.normalToWorld;
}
float4 GetDiffuseScaleBias(DecalData value)
{
return value.diffuseScaleBias;
}
float4 GetNormalScaleBias(DecalData value)
{
return value.normalScaleBias;
}
float4 GetMaskScaleBias(DecalData value)
{
return value.maskScaleBias;
}
float4 GetBaseColor(DecalData value)
{
return value.baseColor;
}
float3 GetBlendParams(DecalData value)
{
return value.blendParams;
}
//
// Debug functions
//
void GetGeneratedDecalSurfaceDataDebug(uint paramId, DecalSurfaceData decalsurfacedata, inout float3 result, inout bool needLinearToSRGB)
{
switch (paramId)
{
case DEBUGVIEW_DECAL_DECALSURFACEDATA_BASE_COLOR:
result = decalsurfacedata.baseColor.xyz;
needLinearToSRGB = true;
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_NORMAL:
result = decalsurfacedata.normalWS.xyz;
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_MASK:
result = decalsurfacedata.mask.xyz;
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_AOSBLEND:
result = float3(decalsurfacedata.MAOSBlend, 0.0);
break;
case DEBUGVIEW_DECAL_DECALSURFACEDATA_HTILE_MASK:
result = GetIndexColor(decalsurfacedata.HTileMask);
break;
}
}
#endif