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Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 7 年前
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ShaderGUI Merge pull request #1269 from Unity-Technologies/LWRP 7 年前
ShaderGraph Merge branch 'master' into normal-buffer-support 7 年前
LightweightCameraEditor.cs Converted more files to new C# standard. 7 年前
LightweightCameraEditor.cs.meta Added camera inspector for lightweight pipeline. 7 年前
LightweightLightEditor.cs Remaining AnimBool name collision fixed. 7 年前
LightweightLightEditor.cs.meta Create custom light inspector for lightweight pipeline. 7 年前
LightweightMaterialUpgrader.cs Fixed a few upgrading bugs 7 年前
LightweightMaterialUpgrader.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
LightweightPipelineAssetEditor.cs Converted more files to new C# standard. 7 年前
LightweightPipelineAssetEditor.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderIncludePaths.cs Remove SRPMARKER reference as it doesn't exist anymore 7 年前
LightweightShaderIncludePaths.cs.meta Updated lightweight paths. 7 年前
ShaderGUI.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
ShaderGraph.meta Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
ShaderPreprocessor.cs Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
ShaderPreprocessor.cs.meta Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 7 年前
UpgradeCommon.cs Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前