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Felipe Lira 2c1cc95d Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
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Core.hlsl Merge branch 'LW-Optimization' 7 年前
Core.hlsl.meta Add LW SRP into material graph 7 年前
CoreFunctions.hlsl Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Fixed VR single pass rendering and some RT state management. 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurface.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
InputSurface.hlsl.meta Added meta pass for StandardShader. 7 年前
Lighting.hlsl Minor changes and commets on Standard Surface shader. 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 7 年前
LightweightPassLit.hlsl Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassMeta.hlsl Refactor on LW shader library to make it more user friendly. 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl Refactor on LW shader library to make it more user friendly. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl More fixed on particles for gles 2.0 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Shadows.hlsl Abstracted light attenuation and direction into Light struct. 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 7 年前