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sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
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Editor HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Resources Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Editor.meta HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Lit.cs HDRenderLoop: Rename renderLoop to renderContext 8 年前
Lit.cs.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Lit.cs.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.cs.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Lit.hlsl HDRenderPipeline: Fix-point-light-shadow 8 年前
Lit.hlsl.meta HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Lit.shader HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Lit.shader.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitData.hlsl HDRenderPipeline: Add support for normal and detail normal scale 8 年前
LitData.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitDepthPass.hlsl HDRenderPipeline: Add support for normal and detail normal scale 8 年前
LitDepthPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitDistortionPass.hlsl HDRenderLoop: Add distortion pass control + depth offset support 8 年前
LitDistortionPass.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
LitMetaPass.hlsl HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
LitMetaPass.hlsl.meta Updated LayeredLit shader with new code. 8 年前
LitProperties.hlsl HDRenderPipeline: Add support for normal and detail normal scale 8 年前
LitProperties.hlsl.meta HDRenderPipeline: Move shader properties to a dedicated include file (request from demo team) 8 年前
LitSharePass.hlsl HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
LitSharePass.hlsl.meta HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
LitSurfaceData.hlsl HDRenderPipeline: Add support for normal and detail normal scale 8 年前
LitSurfaceData.hlsl.meta HDREnderLoop: First draft of new layeredLit shader 8 年前
LitVelocityPass.hlsl HDRenderLoop: Add distortion pass control + depth offset support 8 年前
LitVelocityPass.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
LtcData.DisneyDiffuse.cs Update the Disney Diffuse LTC data 8 年前
LtcData.DisneyDiffuse.cs.meta Update LTC LUT data 8 年前
LtcData.GGX.cs Update the LTC GGX data 8 年前
LtcData.GGX.cs.meta Update LTC LUT data 8 年前
PatchStandardShaderToNewNamingConvention.cginc more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
PatchStandardShaderToNewNamingConvention.cginc.meta more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP) 8 年前
Resources.meta HDRenderLoop: Loop now work in standalone win64 player 8 年前