您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
sebastienlagarde 0d8aeb13 HDRenderPipeline: Add support for normal and detail normal scale 8 年前
..
Builtin Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
LayeredLit HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Lit HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Unlit Merge pull request #71 from Unity-Technologies/Renaming-HDRenderLoop 8 年前
Attributes.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Attributes.hlsl.meta HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
LayeredLit.meta Merge branch 'master' into LayeredLit 8 年前
Lit.meta Merge branch 'master' into LayeredLit 8 年前
Material.hlsl HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前