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Felipe Lira 0a1fead0 Fixed rendering when no lights we present in the scene. Updated test scenes and images. 7 年前
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2D Added 2D Test Scene 7 年前
Camera Refactored LD to Lightweight 7 年前
Shaders Fixed rendering when no lights we present in the scene. Updated test scenes and images. 7 年前
2D.meta Added 2D Test Scene 7 年前
Camera.meta Created initial test scenes for LDpipe. 8 年前
MultiplePointLights.unity Fixed rendering when no lights we present in the scene. Updated test scenes and images. 7 年前
MultiplePointLights.unity.meta LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 7 年前
Shaders.meta Created initial test scenes for LDpipe. 8 年前
SimpleCube.unity Refactored LD to Lightweight 7 年前
SimpleCube.unity.meta Initial pass at embedded gfx test framework for 8 年前