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Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
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Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Materials Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Shaders Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Removed Attenuation texture dependency due to precision issues with an alpha8. Optimized attenuation function to use 1 MAD instruction for the smooth factor. 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineAsset.asset Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightPipelineAsset.asset.meta Add LW SRP into material graph 7 年前
LightweightPipelineAsset.cs Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineUtils.cs Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前