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Anis Benyoub 949ce831 More work on cloth UI 6 年前
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BaseUnlitUI.cs More work on cloth UI 6 年前
BaseUnlitUI.cs.meta Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
UnlitShaderPreprocessor.cs Rename SahderPreprocessorMaterial to BaseShaderPreprocessor 6 年前
UnlitShaderPreprocessor.cs.meta refactor shader variant per material + Add variant stripper for stacklit and selection 6 年前
UnlitUI.cs Replace EmissiveIntesnity by EmissveColor HDR 6 年前
UnlitUI.cs.meta HDRenderLoop: Update Unlit material 8 年前
UnlitsToHDUnlitUpgrader.cs Run code formatter. 6 年前
UnlitsToHDUnlitUpgrader.cs.meta Material upgrader now correctly supports standards -> lit and unlits -> unlit 6 年前