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GitHub f44d2214 Bump post version (#1883) 6 年前
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ColorPickerDebug.cs Added false color debug mode 6 年前
ColorPickerDebug.cs.hlsl Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.hlsl.meta Refactor all the code of colorpicking to make a more general version 7 年前
ColorPickerDebug.cs.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugColorPicker.shader Added Luminance meter 6 年前
DebugColorPicker.shader.meta Refactor all the code of colorpicking to make a more general version 7 年前
DebugDisplay.cs Implement mipmap debug mode for terrain. 6 年前
DebugDisplay.cs.hlsl Run code formatter. 6 年前
DebugDisplay.cs.hlsl.meta HDRenderPipeline: Clean debgu settings 7 年前
DebugDisplay.cs.meta HDRenderPipeline: Clean debgu settings 7 年前
DebugDisplay.hlsl Implement mipmap debug mode for terrain. 6 年前
DebugDisplay.hlsl.meta HDRenderPipeline: Clean debgu settings 7 年前
DebugDisplayLatlong.shader Re-added modified files for Switch without BOM. 6 年前
DebugDisplayLatlong.shader.meta Added an option in Lighting debug to display the sky reflection probe cubemap. 7 年前
DebugFullScreen.shader Move files to screenspace lighting and move Reflection enum in it 6 年前
DebugFullScreen.shader.meta Missing files 7 年前
DebugLightVolume.shader Bump post version (#1883) 6 年前
DebugLightVolume.shader.meta Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
DebugViewMaterialGBuffer.shader Add light linking support (#1758) 6 年前
DebugViewMaterialGBuffer.shader.meta Merge branch 'master' 7 年前
DebugViewTiles.shader Update HDRP asset + add Cull none on debug shader 6 年前
DebugViewTiles.shader.meta Moved debug rendering of tile lists to separate shader pass 8 年前
DecalsDebug.cs Run code formatter. 6 年前
DecalsDebug.cs.meta Add debug decal atlas view. 6 年前
FalseColorDebug.cs Added false color debug mode 6 年前
FalseColorDebug.cs.meta Added false color debug mode 6 年前
LightingDebug.cs Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
LightingDebug.cs.hlsl Added Luminance meter 6 年前
LightingDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LightingDebug.cs.meta - Split Debug classes in separate files 7 年前
MaterialDebug.cs Add light linking support (#1758) 6 年前
MaterialDebug.cs.hlsl (WIP) Added debug exposure to material debug views. 6 年前
MaterialDebug.cs.hlsl.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
MaterialDebug.cs.meta - Split Debug classes in separate files 7 年前
MipMapDebug.cs Implement mipmap debug mode for terrain. 6 年前
MipMapDebug.cs.hlsl Implement mipmap debug mode for terrain. 6 年前
MipMapDebug.cs.hlsl.meta Moved MipMap Debug rendering to its own mode. 7 年前
MipMapDebug.cs.meta Moved MipMap Debug rendering to its own mode. 7 年前