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Felipe Lira e0165b6e Enabled BakedIndirect in the UI. 7 年前
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Data Merge pull request #855 from Unity-Technologies/LW-Resources 7 年前
Editor Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Materials Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
ShaderLibrary Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
Shaders Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
Data.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
Editor.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
LightweightConstantBuffer.cs Updated shadow constants to cache propertyID 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Enabled BakedIndirect in the UI. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineUtils.cs Added a m_DepthRenderBuffer flag to make it more clear when we use depth from prepass or from renderbuffer depending on msaa. Commented code and renamed DepthPrePass to make it more clear. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
LightweightShaderUtils.cs Runned auto format tool. 7 年前
LightweightShaderUtils.cs.meta Refactored upgraders. Added Terrain and Particles upgraders. 7 年前
Materials.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
ShaderLibrary.meta Refactor on LW shader library to make it more user friendly. 7 年前
Shaders.meta Moved LW files to LWRP folder to for better handling with package manager. 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef Add missing references 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前