Sebastien Lagarde
1602a326
HDRenderLoop: Push draft not compiling
8 年前
mmikk
eadf975e
helps if the index actually IS impossible :)
helps if the index actually IS impossible :)
8 年前
Tim Cooper
2aecf91f
update biggest graph to have new master node.
8 年前
GitHub
ca67bebf
Merge pull request #5 from Unity-Technologies/LightmapSupport
Add Meta pass + Depth pass support
8 年前
Tim Cooper
bc6130d7
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
8 年前
Sebastien Lagarde
79cd240f
HDRenderLoop: Rename metalic to mettalic
8 年前
Tim Cooper
33d4a8e3
[mat graph] fix some tests
8 年前
Sebastien Lagarde
f3b6f913
Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport
8 年前
Tim Cooper
93902ec9
[material graph] Pad v1 -> v4 properly.
8 年前
Sebastien Lagarde
236dada1
HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass
- Add EnvTemplate to generate various combinaison of cube texarray and
simple cube for evaluteBSDF_env
- Rename class/file
- Introduce concept of FragInput
8 年前
mmikk
542eb324
enable gi in fwd shader (already enabled in deferred)
enable gi in fwd shader (already enabled in deferred)
8 年前
Tim Cooper
5cbe3cf4
[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
8 年前
sebastienlagarde
e11a6cc5
HDREnderLoop: Push misc refactor
8 年前
mmikk
03526e2a
name fix
name fix
8 年前
Tim Cooper
53ae5d47
Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
8 年前
sebastienlagarde
05769d33
HDREnderLoop: Fix various stuff - still don't compile
8 年前
vlad-andreev
3b8e0543
moved to the experimental namespace
8 年前
Paul Demeulenaere
0c053056
Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
8 年前
Sebastien Lagarde
3ff1088c
HDRenderLoop: More misc change + try to compile meta pass (not working yet)
8 年前
mmikk
23c478d1
simplify zBuf to linear and prep for remaining simplifcation
simplify zBuf to linear and prep for remaining simplifcation
8 年前
Peter Bay Bastian
e7cb8660
Added collapsing of not-connected slots
8 年前
sebastienlagarde
a149a4db
HDRednerLoop: First draft of meta pass for lighttransport
8 年前
mmikk
0266cd69
add support for lighting tab ibl
add support for lighting tab ibl
8 年前
Peter Bay Bastian
6f6d8b45
Fixed data watching for HeaderDrawer
8 年前
sebastienlagarde
bfedb067
HDRenderLoop: Update Unlit material
8 年前
Peter Bay Bastian
38b41ed7
Re-imported MaterialGraph USS
8 年前
sebastienlagarde
616b95a2
HDRenderLoop: Create shaderPassXXX file to prepare for shader graph
- Rename lit.shader to defaultLit.shader,this one is the one written by
hand, others are generated by shader graph
- Rename littemplate to litcommon to be less confusing
- update all the scene because of renaming above
- pepare a directory with ShaderPass that are common code for a given
pass. (currently no vertex shader here)
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前
Peter Bay Bastian
190ab48a
Improved node collapsing performance a lot
8 年前
sebastienlagarde
7a1f23a5
HDRenderLoop: Update reflection probe behavior (change agin)
- We still split influence and projecotin volume, but they must ahve the
same shape, and influence volume must be conatin by projection volume
- without UI for now this have no effect.
8 年前
GitHub
dc7e686b
Merge pull request #2 from stramit/NewUI
New ui
8 年前
sebastienlagarde
86a97da3
HDRenderLoop: Change ReflectionProbe behavior
- reflection probe are now split in two volume, one influence volume
(for culling and fading) and one projection volume (for cubemap
sampling). Mean we can have box porjection with spherical influecne.
- Refletion volume support both cube and sphere (would like to add
ellipse later)
- Change the behavior of blenddistance to inner blend distance instead
of outer blend distance as it is easy for the artists to use.
8 年前
GitHub
1172640f
Merge pull request #1 from stramit/MasterNode
Master node
8 年前
sebastienlagarde
d21f40bb
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
3a45f192
[mat graph]Fix up previews a bit more.
8 年前
mmikk
ec503282
get rid of deprecated version
get rid of deprecated version
8 年前
sebastienlagarde
fd4b1fe9
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
Tim Cooper
b3888385
Previews work properly again and switch between 2d and 3d properly.
8 年前
sebastienlagarde
49aa2df9
HDRenderLoop: add test for reflection probe offset (doesn't work yet)
8 年前
Tim Cooper
4dd59714
[mat graph]Fix style sheet issues
8 年前
sebastienlagarde
21454a21
HDRenderLoop: Fix OBB and sphere project for reflection probe, now working
8 年前
Tim Cooper
1c332af5
[mat graph]Fix issue with edges not behaving well
8 年前
julienf-unity
b0e51cca
Fix ApplyWireMaterial reflection since there's two methods now
8 年前
sebastienlagarde
fb24c2f6
HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
sebastienlagarde
1a1f4a3a
HDRenderLoop: Add area light precomputed table
8 年前
Peter Bay Bastian
14f32a76
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
8 年前
GitHub
ba628504
Merge pull request #4 from Unity-Technologies/AreaLight
Arealight
8 年前
Peter Bay Bastian
7369250d
Fixed issue where dragging would not save new position
8 年前