6504 次代码提交 (ff309c06-9896-4b4e-89b6-d7a23d3abb2e)

作者 SHA1 备注 提交日期
sebastienlagarde 96ce456b Fix issue with framesettings on HDRP Asset and debug windows 7 年前
GitHub c91916ff Merge pull request #1339 from Unity-Technologies/stacklit 7 年前
Stephane Laroche c2350244 Fix generated shader include. 7 年前
Stephane Laroche ed9250ea Fix vlayering recompute per light option and make it a shader feature for easier testing. 7 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 7 年前
uygar 1ee47a65 Updated changelog. 7 年前
GitHub 1d661e75 Merge pull request #1334 from Unity-Technologies/Add-framesettings-support 7 年前
GitHub f78c0470 Merge pull request #1336 from Unity-Technologies/shadows-fixes 7 年前
uygar 49acd69d Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly. 7 年前
uygar 6ec42823 Fixed handling unknown GPUShadowTypes in the shadow manager. 7 年前
GitHub 760ff8d0 Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes 7 年前
GitHub 466a6cc4 Revert "Fixed handling unknown GPUShadowTypes in the shadow manager." 7 年前
GitHub 522f0a34 Merge pull request #1333 from Unity-Technologies/Fix-camera-preview 7 年前
sebastienlagarde 4859eb76 Fix preview when there is a planar reflection 7 年前
sebastienlagarde fa4df596 Fix camera editor preview 7 年前
Jean-François F Fortin 994a42d3 Added geometric filtering for spec AA. 7 年前
sebastienlagarde 71170c2a Fix camera preview - Remove obsolete code 7 年前
Stephane Laroche 0fe9e92a Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...) 7 年前
GitHub d1233422 Merge pull request #1331 from Unity-Technologies/shadows-fixes 7 年前
Stephane Laroche 48ae99ff Fix normal map scaling to work properly. 7 年前
sebastienlagarde 87b6bc50 Move atmospheric scattering field above volumetric 7 年前
uygar 2fc50ce9 Fixed handling unknown GPUShadowTypes in the shadow manager. 7 年前
Stephane Laroche 0bff25c5 Independent Coat Normap Map : WIP 7 年前
sebastienlagarde 88a04a92 Fix volumetric toggle 7 年前
GitHub ef1dc366 Merge pull request #1330 from Unity-Technologies/Clean-code 7 年前
Stephane Laroche 39777104 Independent Coat Normal Map: Input management 7 年前
sebastienlagarde 77bf6fb4 Clean reflection code about camera creation 7 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 7 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 7 年前
GitHub 17d5bb27 Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera 7 年前
sebastienlagarde f9636448 Add volumetric bool 7 年前
sebastienlagarde 9ab1b257 more fix on hdCamera and frameSettings 7 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 7 年前
sebastienlagarde 18b3c12d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 13dbf1ab Add missing assignment of the volumetric light dimmer 7 年前
sebastienlagarde ed310e3a Move definition to GlobalLightloop settings 7 年前
sebastienlagarde b23c429e Update changelog 7 年前
GitHub e09dc001 Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass 7 年前
sebastienlagarde cc62edb1 Fix triplanar with meta pass 7 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 7 年前
GitHub 8d7b737d Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates 7 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 7 年前
Raymond Graham 0bd362e2 Refresh atlas on deletion 7 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 7 年前
GitHub 71a8132f Merge pull request #1321 from EvgeniiG/master 7 年前
Frédéric Vauchelles c0482898 Removed linear raymarch before HiZ, replaced with call intersection 7 年前
GitHub e798a2c3 Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection 7 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 7 年前
sebastienlagarde 395a7a89 Update UI of resolution of cookie and reflection 7 年前
Frédéric Vauchelles 842b295a Added debug for sampled color in raymarching 7 年前