Robert Srinivasiah
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045a8891
|
Use the same command buffer for both begin and end sample
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7 年前 |
GitHub
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8cd8753c
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Merge pull request #999 from Unity-Technologies/HDRP_MaterialUpgrader
Correct upgrader that was generating a unecessary texture ...
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7 年前 |
Remy
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0a059cd0
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Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected.
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7 年前 |
Robert Srinivasiah
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c6431961
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Add support for profiling LWRP cameras
BeginSample and EndSample are per LWRP camera. Implementation feels clunky, but so be it.
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7 年前 |
Peter Bay Bastian
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89956ea8
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Update ShaderGraph submodule
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7 年前 |
GitHub
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bf886cd0
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Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests
Update, Fixes, and less space used !
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7 年前 |
Paul Melamed
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bd99fade
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Store material ID instead of material reference in the DecalHandle
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7 年前 |
Paul Melamed
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f3c562d5
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Refactored decal system API to be able to add, delete and update decals without projector component
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7 年前 |
Alex Lian
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65ac8dec
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Initial documentation to get past validation checks
Initial extract of LW doc
Wiki docs for the others
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7 年前 |
Jens Holm
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43f24a85
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Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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daa8f8ad
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Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
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ab80ca3c
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Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
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f3467681
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Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
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b1e38c12
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Add collapse button on master preview
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7 年前 |
Jens Holm
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adf3203d
|
Fix typo in resizeBorderFrame name
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7 年前 |
Matt Dean
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589cb99a
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Add changes from previous branch
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7 年前 |
Jens Holm
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cfaa488d
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Make serialized window layout serialize abosulte position properties
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7 年前 |
GitHub
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c08093e7
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Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Jens Holm
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11eb245d
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Add acess to master previews texture view and add default size for preveiw in uss
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7 年前 |
Martin Thorzen
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c4047df5
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Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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b0ebffa3
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Started the work on adding path functionality to shaders.
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7 年前 |
Jens Holm
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6a079706
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Add function in WinowDockingLayout to apply layout position or size
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7 年前 |
GitHub
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eae8c0fc
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Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
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7 年前 |
Jens Holm
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d411c659
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Refactor resize side handels to use absolute position properties
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7 年前 |
GitHub
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0d17d3ed
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Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
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7 年前 |
Martin Thorzen
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cfd61180
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New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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abd8a058
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Made IMayRequirePosition public
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7 年前 |
Jens Holm
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839077f9
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Refactor WindowDraggable to use posiiton left and position right properties
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7 年前 |
GitHub
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685fecd6
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Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
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7 年前 |
Martin Thorzen
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d36a05a1
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Fix issues after merge with master
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7 年前 |
Peter Bay Bastian
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13a428be
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More trunk compatibility fixes
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7 年前 |
Martin Thorzen
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57b10b82
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[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
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7 年前 |
Martin Thorzen
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9720e0dc
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Added input fields to the vector nodes
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7 年前 |
Jens Holm
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3531f878
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Make master preview have a default position similar to the blackboard
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7 年前 |
Martin Thorzen
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731a2018
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Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
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7 年前 |
GitHub
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03f44061
|
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
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7 年前 |
Peter Bay Bastian
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c27172ce
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Fix warnings from about unused variables that are kept there for legacy deserialization
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7 年前 |
GitHub
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0431024d
|
Merge pull request #279 from keijiro/fix-hdrp-unlit
Fix: IsGammaSpace is undefined in the HD Unlit subshader
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7 年前 |
GitHub
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230aeda4
|
Merge pull request #284 from Unity-Technologies/move-hd-outside-package
Remove implicit dependency on HD for package
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7 年前 |
GitHub
|
dba26376
|
Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
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7 年前 |
Peter Bay Bastian
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9e3b2fca
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Remove GraphTypeMapper
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7 年前 |
Peter Bay Bastian
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abac19b4
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Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there
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7 年前 |
Peter Bay Bastian
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0e49b142
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* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
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7 年前 |
GitHub
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5d5824ef
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Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
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7 年前 |
Martin Thorzen
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a323085a
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Updated with the feedback from PR
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7 年前 |
Peter Bay Bastian
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fecfaaea
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Fix compile errors on trunk by introducing various compatibility extensions
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7 年前 |
Martin Thorzen
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166af912
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[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
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7 年前 |
Keijiro Takahashi
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69fe16a8
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Bugfix: IsGammaSpace is undefined in HD Unlit
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7 年前 |
GitHub
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92ba2244
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Update README.md
|
7 年前 |
Remy
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c0e3d9ab
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |