mmikk
|
20aeb365
|
use FirstSetBit_Hi() instead as firstbithigh()
use FirstSetBit_Hi() instead as firstbithigh()
|
8 年前 |
mmikk
|
962b7001
|
adding the pre-pass on clustered
adding the pre-pass on clustered
|
8 年前 |
mmikk
|
cc63cac6
|
ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
|
8 年前 |
mmikk
|
802c6dbc
|
ps4 compiler didn't care for the repeat declaration.
ps4 compiler didn't care for the repeat declaration.
|
8 年前 |
mmikk
|
11332e04
|
switch to using our actual pound defines.
switch to using our actual pound defines.
|
8 年前 |
mmikk
|
39a9d002
|
switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
|
8 年前 |
mmikk
|
d68f5478
|
first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
|
8 年前 |
Sebastien Lagarde
|
86a99676
|
HDRenderLoop: Fix compil error
|
8 年前 |
Sebastien Lagarde
|
91638db9
|
HDRenderLoop: Small bias to see something
|
8 年前 |
Sebastien Lagarde
|
b3d6e1ea
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
8f2bc45a
|
fix ambiguity error message in ps4 shader compiler
fix ambiguity error message in ps4 shader compiler
|
8 年前 |
mmikk
|
8dc19aa6
|
fix a clamping bug when fine pruning disabled in fptl
fix a clamping bug when fine pruning disabled in fptl (should be at 64
not 24).
|
8 年前 |
Sebastien Lagarde
|
4e046798
|
HDRenderloop: lot of missing file...
|
8 年前 |
mmikk
|
82be5118
|
separate out fine pruning to a separate function
separate out fine pruning to a separate function
|
8 年前 |
Sebastien Lagarde
|
e3c7667f
|
HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
|
8 年前 |
Sebastien Lagarde
|
b0bf5e66
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
794e5e25
|
oops, forgot to remove this
oops, forgot to remove this
|
8 年前 |
mmikk
|
4e597199
|
separate out sort routines
separate out sort routines
|
8 年前 |
mmikk
|
1c4a150e
|
finally got around to replacing this with a suitable intrinsic
finally got around to replacing this with a suitable intrinsic
|
8 年前 |
vlad-andreev
|
6d674ea7
|
forgot to commit a file
|
8 年前 |
vlad-andreev
|
258d1284
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
runes
|
c4b3eb4f
|
Tile Debug: Omit zeros
|
8 年前 |
vlad-andreev
|
1f804bdc
|
moved editor-specific shader generator code to an Editor folder
|
8 年前 |
vlad-andreev
|
7a51ba61
|
submodule commit
|
8 年前 |
Aras Pranckevicius
|
a219411f
|
Update after API changes
|
8 年前 |
mmikk
|
e94fe786
|
minor clean up
minor clean up
|
8 年前 |
Sebastien Lagarde
|
36745c50
|
HDRenderloop: Remove flags from light + experiment bias on receiver
|
8 年前 |
sebastienlagarde
|
77789151
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
5802bde9
|
remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
|
8 年前 |
sebastienlagarde
|
115b193a
|
HDRenderLoop: fix shadow code
|
8 年前 |
sebastienlagarde
|
cf14676d
|
HDRenderLoop: regenerate header hlsl after merge
|
8 年前 |
sebastienlagarde
|
22c94004
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
d51bbb44
|
subproject commit
|
8 年前 |
Tim Cooper
|
9f1103ac
|
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
|
8 年前 |
vlad-andreev
|
2e2c8f30
|
meta file for the external test scenes
|
8 年前 |
Tim Cooper
|
f62762b2
|
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
vlad-andreev
|
ff751a5a
|
add ScriptableRenderLoopScenes as a submodule
|
8 年前 |
Tim Cooper
|
47d64c52
|
[mat graph]Remove implicit node creation now that we have better code generation framework.
|
8 年前 |
vlad-andreev
|
da9f3bfc
|
Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
|
8 年前 |
Paul Demeulenaere
|
94144e69
|
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
|
8 年前 |
vlad-andreev
|
ba65c3af
|
add test scenes submodule
|
8 年前 |
Paul Demeulenaere
|
51383cec
|
Add world tangent node (with IRequireTangent behavior)
|
8 年前 |
vlad-andreev
|
070a44dc
|
added include guards to hlsl codegen
|
8 年前 |
Paul Demeulenaere
|
94f746ff
|
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
|
8 年前 |
vlad-andreev
|
88b6b90d
|
fix missing shader in fptl renderloop asset
|
8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
|
8 年前 |
vlad-andreev
|
61cde378
|
remove old prototype
|
8 年前 |
sebastienlagarde
|
fd7cfe17
|
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
|
8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
|
8 年前 |
GitHub
|
89924c46
|
Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
|
8 年前 |