Sebastien Lagarde
|
f9d5cce2
|
HDRenderPipeline: Update graphic test asset + Add a graphic test for SSS
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8 年前 |
sebastienlagarde
|
4a657303
|
HDRenderPipeline: Update all asset and resources
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8 年前 |
Evgenii Golubev
|
63a49ce7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
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8 年前 |
sebastienlagarde
|
6a6e049c
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HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting
- and clean the TilePassLoop to have less code duplication
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7 年前 |
GitHub
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d86ba083
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Merge pull request #348 from Unity-Technologies/Rename-shaderopaque-deferred.compute
HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting
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7 年前 |
Evgenii Golubev
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a04a82ab
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Merge branch 'master'
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7 年前 |
Arnaud Carre
|
ad0fb3d8
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Merge branch 'master' into Branch_Batching2
|
7 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
7 年前 |
Felipe Lira
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7d62ca8f
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Merge branch 'master' into LightweightPipeline
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/Shaders/LightweightPipeline.shader
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7 年前 |
sebastienlagarde
|
2727603e
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HDRenderPipeline: Create Camera directory and move HDCamera so a separte file
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7 年前 |
sebastienlagarde
|
df6297b3
|
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
sebastienlagarde
|
7c07bef2
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HDRenderPipeline: Update ResourceAssetTest
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7 年前 |
Thomas
|
ed806be2
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Merge branch 'Unity-2017.3' into refactor-episode-2
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7 年前 |
GitHub
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ae958d8a
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Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
sebastienlagarde
|
5e3b6e01
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Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Evgenii Golubev
|
e86a361e
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
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7 年前 |
sebastienlagarde
|
fff30334
|
HDRenderPipeline: Add missing copyChannelCS on HDrenderPipelineResourcesTest.Asset
|
7 年前 |
GitHub
|
f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Peter Andreasen
|
2ef7d649
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merged with master
|
7 年前 |
Sebastien Lagarde
|
f62941c5
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Merge branch 'Unity-2017.3' into Add-Per-Pixel-scale
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7 年前 |
Evgenii Golubev
|
8d403196
|
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
ea93b8f4
|
Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Felipe Lira
|
5f970d63
|
Merge branch 'Unity-2017.3' into LightweightPipeline
|
7 年前 |
sebastienlagarde
|
7ca6c7d6
|
HDRenderPipeline: Fix RessourceAssetTest and update detail texture formula
|
7 年前 |
GitHub
|
9d30417f
|
Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Thomas
|
83fb54f8
|
Merge branch 'Unity-2017.3' into msvo
|
7 年前 |
Felipe Lira
|
cdc50657
|
Merge branch 'Unity-2017.3' into LightweightPipeline
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
|
7 年前 |
Peter Andreasen
|
e2332032
|
Merge remote-tracking branch 'origin/master' into sample_game
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7 年前 |
Julien Ignace
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1e8876bf
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassForwardUnlit.hlsl
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7 年前 |
Robert Srinivasiah
|
7998bfa7
|
Merge remote-tracking branch 'origin/master' into xr-hdrp
|
7 年前 |
sebastienlagarde
|
37b16373
|
HDRenderPipeline: Bind opaqueAtmsophericScattering shader to test resources asset
|
7 年前 |
Remy
|
cffd854a
|
Merge remote-tracking branch 'origin/Unity-2017.3' into Reorganize-HDRP-GraphicTests
|
7 年前 |
GitHub
|
06f28ec2
|
Merge pull request #538 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |