2071 次代码提交 (f9b09347-c2d4-424c-a8b2-b13dab8f3ca5)

作者 SHA1 备注 提交日期
Filip Iliescu ef684f38 add a bunch of test scenes 7 年前
Filip Iliescu a26f254d revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins. 7 年前
Filip Iliescu 0a02be3a use the correct matrix for looking up textures 7 年前
Filip Iliescu d920f17e add a bunch of small test scenes 7 年前
Filip Iliescu 6ab217be fix indexing issue into cookie array causing some textures to not get loaded 7 年前
Filip Iliescu 3b67314b use texLod for texcture lookup 7 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 7 年前
Filip Iliescu 48eea183 add a copy of shadow setup files so i dont rely on fptl 7 年前
Filip Iliescu 6d43471b rough in single pass forward reflections using compute buffers 7 年前
Filip Iliescu 490fb1b8 add support file for texture cube arrays and stub in commented out cookie support for later 7 年前
Filip Iliescu 3cca95fb working spotlight cookies in transperencies 7 年前
Filip Iliescu 104059c8 working spot and point for single pass forward transparencies 7 年前
Filip Iliescu ddc56ae3 stub in point and sphere lights 7 年前
Filip Iliescu 0e033abd directional lights for single pass forward 7 年前
Filip Iliescu 8028c167 base forward GI 7 年前
David Rogers c564d3bd Revert "Add more GLES3 and Vulkan shader libraries." 7 年前
Filip Iliescu 9839802f script side buffer setup and stub single pass shader 7 年前
David Rogers 36baac01 Revert "Local merge" 7 年前
Filip Iliescu 0e8fa502 begin adding single pass forward to standard shader replica for composing transparencies on top of opaques 7 年前
David Rogers 85744e59 Local merge 7 年前
Filip Iliescu 3b50be5f stub in basic transparencys 7 年前
Filip Iliescu dda281fd Merge branch 'master' into classicDeferredMobile 7 年前
David Rogers c29dfe78 Add more GLES3 and Vulkan shader libraries. 7 年前
Tim Cooper eac70c08 Graph edit window now survives serialization. 7 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 7 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 7 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 7 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 7 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 7 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 7 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 7 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 7 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 7 年前
Tim Cooper e8c71321 converting nodes to new system. 7 年前
Filip Iliescu 4372896e post merge lighting asset fixup 7 年前
Filip Iliescu 8eef028b merged master 7 年前
Filip Iliescu 536346ae remove color from sun becuase its annoying me 7 年前
Filip Iliescu a61789c1 fix flickering on shadows 7 年前
Filip Iliescu 3a85e5cb fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script. 7 年前
Filip Iliescu 04889593 attempt to update to new shadows code. no luck yet but save progress 7 年前
Filip Iliescu 9b8aef9b Added postfx submodule 7 年前
Filip Iliescu 3a226917 merged master 7 年前
sebastienlagarde 06d113d6 HDRenderPipeline: Update version 8 年前
sebastienlagarde 30c5de4c Missing file from merge 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 8 年前
Sebastien Lagarde eeb19b1c Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Sebastien Lagarde ad3ed427 HDRenderPipeline: Adding missing files / meta / directory 8 年前
Sebastien Lagarde 5769cd84 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前