22 次代码提交 (f84484dc-a8be-494a-9b07-c3c7b61c9217)

作者 SHA1 备注 提交日期
Julien Ignace c25417c7 Created an override for the Lighting debug panel. 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Julien Ignace 8db13baa Refactored shadow map debug views. Now ShadowMap implementation is responsible for display. 8 年前
Julien Ignace 70b0ab1e User can now display shadow map of the currently selected light. 8 年前
uygar 0cf2dd7b Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel. 8 年前
Julien Ignace 292b0868 Moved tile debug modes into debug settings (and debug menu). 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Julien Ignace 664681f9 Renaming and small fixes for Debug Window framework. 7 年前
Frédéric Vauchelles bb7f87de Added debug display for pyramids 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Arnaud Carre efa76805 added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore) 7 年前
Julien Ignace ff4605c7 Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies) 7 年前
sebastienlagarde 1b720002 HDRenderPipeline: Fix issue with debug menu and graphic test 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
Sebastien Lagarde c24ba107 Few adjustement 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Julien Ignace b7720c36 Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization. 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前