2981 次代码提交 (f3c7dd5c-fa03-4fbe-acd0-aeb8aa970392)

作者 SHA1 备注 提交日期
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Sebastien Lagarde 91638db9 HDRenderLoop: Small bias to see something 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Sebastien Lagarde b3d6e1ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
mmikk 8f2bc45a fix ambiguity error message in ps4 shader compiler 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
mmikk 82be5118 separate out fine pruning to a separate function 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Sebastien Lagarde b0bf5e66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
mmikk 794e5e25 oops, forgot to remove this 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
mmikk 4e597199 separate out sort routines 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
mmikk 1c4a150e finally got around to replacing this with a suitable intrinsic 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
vlad-andreev 6d674ea7 forgot to commit a file 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
vlad-andreev 258d1284 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
runes c4b3eb4f Tile Debug: Omit zeros 8 年前
vlad-andreev 1f804bdc moved editor-specific shader generator code to an Editor folder 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
vlad-andreev 7a51ba61 submodule commit 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Aras Pranckevicius a219411f Update after API changes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
mmikk e94fe786 minor clean up 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
sebastienlagarde 77789151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
mmikk 5802bde9 remove some code duplication for sphere vs. tile overlap 8 年前
sebastienlagarde 115b193a HDRenderLoop: fix shadow code 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
sebastienlagarde cf14676d HDRenderLoop: regenerate header hlsl after merge 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
vlad-andreev d51bbb44 subproject commit 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前