406 次代码提交 (f30f49e7-f24c-4da1-8e23-c5bb88f1043e)

作者 SHA1 备注 提交日期
Sebastien Lagarde d8fca743 HDRenderPipeline: Remove unused variable in drawTransmittance 8 年前
Sebastien Lagarde f85a5ae0 HDRenderPipeline: remove shader warning (convertion from float3 to float) 8 年前
Sebastien Lagarde 15436506 HDRenderPipeline: Fix a type with F_Transm_Schlick not calling the correct function 8 年前
Sebastien Lagarde 3c7d12b3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS 8 年前
GitHub 3542318a Remove incorrect PDF rescaling from the SSS code 8 年前
Sebastien Lagarde 53200ed2 HDRenderPipeline: Updated SSS test 8 年前
Sebastien Lagarde 5e4d1ff4 HDRenderPipeline: Add Texture folder for graphic test 8 年前
Sebastien Lagarde 72835938 HDRenderpipeline: Add white, black, grey texture for graphic test 8 年前
Sebastien Lagarde 4ad657b2 HDRenderPipeline: Graphic test - add few other material 8 年前
Sebastien Lagarde f9d5cce2 HDRenderPipeline: Update graphic test asset + Add a graphic test for SSS 8 年前
Sebastien Lagarde a6ea9bf4 HDRenderPipeline: Reset asset pipeline to default (was modified by last commit) 8 年前
Rune Stubbe 8b51c69a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub fb10c3b0 Merge pull request #292 from Unity-Technologies/Branch_DebugMenu2 8 年前
GitHub def8d068 Small bugfix 8 年前
Julien Ignace a86538d9 Fixed an exception when trying to display editor ui of an empty debug panel with overridden OnEditorGUI . 8 年前
GitHub 088f3a4d Add an option to disable bilateral filtering in SSS 8 年前
Julien Ignace c6828cd2 Implemented variance shadow specific debug shader. 8 年前
GitHub 0be7a6d4 Merge pull request #293 from keijiro/ssao-update 8 年前
Julien Ignace c4442bb9 Renamed shadow debug API based on feedback and added the slice parameter. 8 年前
Keijiro Takahashi bd54b010 [SSAO] General refactoring 8 年前
Julien Ignace c7e7065b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
sebastienlagarde ed9f5d6e HDRenderPipeline: Fix HDRP asset 8 年前
GitHub 826de007 Merge pull request #291 from Unity-Technologies/Update-hlsl-generator 8 年前
sebastienlagarde 5acef24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator 8 年前
sebastienlagarde 90e6b108 Forget hlsl generator file 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
GitHub b81cb75f Merge pull request #290 from Unity-Technologies/Update-hlsl-generator 8 年前
Rune Stubbe 4e715f16 Moved material classification to separate pass 8 年前
sebastienlagarde 36f2d0de Update hlsl generator for nested class and regenerate file for HD 8 年前
Felipe Lira 0f4a886b LightweightPipeline settings per light objects with StructuredBuffer. Right now for gles 2.0 we need an alternate solution. Added multiple point lights scene. 8 年前
sebastienlagarde f11eea5a HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usage 8 年前
Sebastien Lagarde c8fe2075 HDRenderPipeline: Revert back to no inverted thickness 8 年前
Julien Ignace 70b0ab1e User can now display shadow map of the currently selected light. 8 年前
sebastienlagarde 0e090e9d HDRenderPipeline: Fix normalization of normal map with SurfaceGradient/POM 8 年前
Julien Ignace e20b9e23 Removed Material from Shadow Debug API (it's now held by the shadow system) 8 年前
GitHub 112869b3 Merge pull request #289 from Unity-Technologies/Branch_DebugMenu2 8 年前
Julien Ignace 8db13baa Refactored shadow map debug views. Now ShadowMap implementation is responsible for display. 8 年前
sebastienlagarde 84f872d3 HDRednerPipeline: Add some comment for surface gradient and normalize tangentWS now 8 年前
Julien Ignace 560cef2c Missing files 8 年前
GitHub 79b5e7b2 Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Felipe Lira 53105986 Added lightweight unlit and its shader GUI 8 年前
mmikk 9719dcc6 just fix some comments in our normal mapping stuff 8 年前
mmikk 9efd041c no need to distinguish between with/without surf gradient here 8 年前
sebastienlagarde e7e1f024 HDRenderPipeline: update Asset (revert size of atlas to 4096) 8 年前
Evgenii Golubev f27a7df2 Update ShaderVariables.hlsl with changes from Unity 8 年前
sebastienlagarde a0969f95 HDRenderPipeline: Minor update on pipeline resource for SSS shader in editor 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
GitHub 6c04469e Merge pull request #287 from EvgeniiG/master 8 年前