1511 次代码提交 (f2bef29c-aa18-4946-8bf1-3867fe44e474)

作者 SHA1 备注 提交日期
Sebastien Lagarde b60287f0 HDRenderPipeline: Make distance based edge factor (WIP, lot of thing to change) 8 年前
Sebastien Lagarde 2c3c1e87 HDRenderPipeline: Renaming missing file 8 年前
Sebastien Lagarde 83594dd2 HDRenderPipeline: Big renaming Tesselation => Tessellation 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
Robert Cupisz 9fc44597 TextureCache shouldn't derive from UnityEngine.Object 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
GitHub a04d917d Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
GitHub 900efeeb Merge pull request #91 from Unity-Technologies/Branch_update-layered-test-scene 8 年前
GitHub 789af10a Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
sebastienlagarde 3566a95a HDRenderPipeline: Upgrade after Julien change 8 年前
sebastienlagarde ae5b9db5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
sebastienlagarde 120fb435 HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前
Evgenii Golubev f361a6b3 Adjust the way the importance sampling bias is calculated 8 年前
sebastienlagarde a6377673 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
Evgenii Golubev 5e512acb Improve the formulation of the dominant specular dir 8 年前
sebastienlagarde 14785f65 HDRenderPipeline: commit unworking code 8 年前
Evgenii Golubev d04e32fb Vary the importance sampling bias with roughness 8 年前
sebastienlagarde 4e4aa246 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
Julien Ignace 339762d5 Updated LayeredLit test scene with latest changes. 8 年前
GitHub 1bdb150d Merge pull request #90 from Unity-Technologies/Branch_fix_height_amplitude 8 年前
Evgenii Golubev a55223d2 Implement an improved version of GetSpecularDominantDir() 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
Julien Ignace a083a47e Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior) 8 年前
Evgenii Golubev be1f01e1 Move 'iblMipLevel' to PreLightData 8 年前
sebastienlagarde 1f56f50b HDRenderPipeline: Working version of fixed tesselation 8 年前
GitHub 82cd8f40 Merge pull request #88 from Unity-Technologies/Branch_layered-additive-vertexcolor 8 年前
Evgenii Golubev 440e138a Improve comments 8 年前
sebastienlagarde 8143ee71 HDRenderPipeline: make the shader compile 8 年前
Julien Ignace bdb225d7 Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied) 8 年前
GitHub 48ba5b97 Merge pull request #87 from Unity-Technologies/change-heightmap-scale 8 年前
Evgenii Golubev d5a0ffa8 Fix typos 8 年前
sebastienlagarde 589fe428 HDRenderPipeline: More work on tesselation 8 年前
Julien Ignace 0d4ab3d2 Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude. 8 年前
Evgenii Golubev 49f1ca22 Implement the correct approximated version of mipmapLevelToPerceptualRoughness() 8 年前
sebastienlagarde dbf04c5b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
GitHub b2c7555b Merge pull request #82 from EvgeniiG/master 8 年前
Evgenii Golubev 1272e08c Move orthonormalization into GetSurfaceAndBuiltinData() 8 年前
GitHub 5f068671 Merge pull request #84 from Unity-Technologies/Fix-baked-lightmap-rgbm 8 年前
Evgenii Golubev 96c60309 Orthonormalize TBN 8 年前
GitHub ce84e650 Merge pull request #86 from Unity-Technologies/fix-shader-warning 8 年前
Evgenii Golubev a17c38b0 Remove a comment 8 年前
Julien Ignace dd7221d4 Fixed some shader warnings. 8 年前
GitHub 0b99de23 Merge pull request #85 from Unity-Technologies/fix-lit-shader-GUI 8 年前
Evgenii Golubev dbb2420b Add more Fibonacci numbers 8 年前
Julien Ignace d74017b4 Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes) 8 年前
Evgenii Golubev 58c24700 Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS 8 年前
Julien Ignace aa1bffc3 Moved enlighten emissive RGBM stuff into EntityLighting.hlsl 8 年前
GitHub 96590201 Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm 8 年前
Evgenii Golubev b68675c5 Use more samples by default 8 年前