4293 次代码提交 (f0fd0287-4602-4405-ba16-1a4e1265e294)

作者 SHA1 备注 提交日期
GitHub 49e7e243 Update README.md 7 年前
Jens Holm 5f6443a4 Add draggable manipulator for floating windows 7 年前
Matt Dean 2ed31ce4 Add Comparison node 7 年前
Matt Dean 8ea43935 Add HDR Color 7 年前
Matt Dean c3e0543b Add Dielectric Specular node 7 年前
GitHub 87638b44 Merge pull request #149 from Unity-Technologies/node-bugfixes 7 年前
Jens Holm 50adcc7c Remove old functions from GraphInspectorView 7 年前
Matt Dean f9d9e891 Rename Blend node inputs 7 年前
Matt Dean e24aafae Boolean node and type (part 2) 7 年前
Matt Dean 2f6e839e Add Integer 7 年前
Matt Dean b78bf280 Add Metal Reflectance Node 7 年前
Jens Holm 93fa2455 Merge remote-tracking branch 'origin/master' into inspector-window 7 年前
Matt Dean 11d733ee Fix Normal Strength node 7 年前
Matt Dean 8f22e3a7 Boolean node and type (part 1) 7 年前
Tim Cooper 6c0a8015 Disable HDUnlit for now as there are missing remaps. 7 年前
Matt Dean dee739b5 Restore LinearLightAddSub blend mode 7 年前
GitHub 455b4075 Merge pull request #145 from Unity-Technologies/FixingSubGraphs 7 年前
Tim Cooper 2888f1c2 -When we validate a subgraph node we also need to validate the subgraph (generates the concrete values). 7 年前
Matt Dean d057e6de Fix Ambient node 7 年前
Tim Cooper 8342aa12 Finish refactoring subgraphs. 7 年前
Matt Dean 4f8a273e Fix UV bindings for preview shader and Unlit master 7 年前
Tim Cooper 9ee28856 Bump version 0.1.11 7 年前
Tim Cooper 259c7ce1 Changing sub graphs to use functions instead of inlining. 7 年前
Matt Dean 1ea14a06 Rename Sign output on Camera node 7 年前
GitHub c3ae833e Merge pull request #144 (Upgrade to use new shader library) 7 年前
Tim Cooper f71d562a Working HD / LW unlit from same shader file. 7 年前
Matt Dean 4503a2ce Change Flip node to flip 1 > -1 and added Invert Colors node 7 年前
Tim Cooper d920687b Fix up LWUnlit to work with shader library. 7 年前
Jens Holm 9b1d3da9 Make maste node preview a separate window 7 年前
Matt Dean 29e04332 Channel Mask node to Mask Field (prt 2) 7 年前
Tim Cooper c3284443 Add ref to resources file. 7 年前
Jens Holm 682af7b6 Fix uss class for resize top-let hadle in resize handle 7 年前
Matt Dean 3e4f3590 Channel Mask node to Mask Field (prt 1) 7 年前
Tim Cooper 5c4cbe12 For LW use the proper shader paths that get exported from the LW package.. 7 年前
Jens Holm 55869a0b Make class for adding resize handles along the border of a visual element 7 年前
Matt Dean 125d4bb5 Switch Linear Light blend methods 7 年前
Tim Cooper a13c3ee9 Use helper function to figure out if we have warnings or errors. 7 年前
Jens Holm 11b8912f Make resize side handle determine own uss classes 7 年前
Matt Dean ec76d400 Fix Fog node 7 年前
Tim Cooper 8aab03fe Merge remote-tracking branch 'origin/master' into HDMaster 7 年前
Jens Holm 5c86f77c Merge master 7 年前
Julien Ignace b782a332 Update code with last merge changes and fixed some formatting issues. 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Andre McGrail 6d8f7475 Added missing metas and updated mats that source tree didn’t pickup :( 7 年前
Andre McGrail 0effa5f2 Removed substance dependancies from LW tests and also re-created affected template images 7 年前
Felipe Lira eff2ed49 Addressed Evgenii and Richard's comments. 7 年前
Felipe Lira cea04fcf Addressed Sebastien and Alexandr PR feedbacks. 7 年前
Felipe Lira ac553840 Updated shaders after merge 7 年前
Julien Ignace ab2b8608 Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully) 7 年前
Felipe Lira ddeb54b6 Merge branch 'master' into LightweightPipeline 7 年前