Tim Cooper
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da4824f7
|
Readd all existing nodes.
Most nodes are now correct. Some still need UI work (texture).
Missing some of the 'art' nodes still.
|
9 年前 |
Tim Cooper
|
c522adcc
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[material graph]Working on texture preview / regeneration of drawing layer workflow.
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9 年前 |
Tim Cooper
|
0dd596bf
|
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
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9 年前 |
Tim Cooper
|
62377747
|
[Material graph] Working subGraph now. Copies function / properties etc.
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9 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
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8 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
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8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
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8 年前 |
Tim Cooper
|
313777e5
|
[Mat Graph] Master Node Inversion refactor
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8 年前 |
Tim Cooper
|
9ea47ed4
|
working on shader compiler issues
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8 年前 |
Tim Cooper
|
bc6130d7
|
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
|
8 年前 |
Matt Dean
|
5bed2efc
|
Menu Reorg: Input
|
8 年前 |
Andre McGrail
|
22cf545d
|
Fixed math in remap node
Added second output for screenPos that is pure XY UVs
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8 年前 |
Andre McGrail
|
b061e067
|
Lava and some stuff.
Fixed screen pos
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8 年前 |
Peter Bay Bastian
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7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Tim Cooper
|
215e1b6a
|
Refactoring slot types.
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
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7 年前 |