24 次代码提交 (efdf41f8-d089-43e9-ae41-ce8c19d8881a)

作者 SHA1 备注 提交日期
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
Sebastien Lagarde 4f0ce374 HDRenderPipeline: split class and make it work 8 年前
Keijiro Takahashi b9613a40 An attempt at fixing issues. 8 年前
sebastienlagarde fc60f6b5 HDRenderPipeline: Remove AO settings from lightloop 8 年前
sebastienlagarde 6efb11c7 HDRenderPipeline: Finish to fix issue with AO 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Keijiro Takahashi bd54b010 [SSAO] General refactoring 8 年前
sebastienlagarde f67f629a SSAO: Stop using "Resources" directory 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 7 年前
sebastienlagarde 0f0fe524 HDRenderPipeline: Remove specific command buffer of SSAO 7 年前
sebastienlagarde dca98af6 HDRenderPipeline: Remove undeisred executebuffer 7 年前
sebastienlagarde 6ecb6edd HDRenderPipeline: Reduce GC alloc by replacging call to Array.Sort by our own quicksort 7 年前
sebastienlagarde 6a6e049c HDRenderPipeline: Rename ShadeOpaque => deferred.compute + AO can affect direct lighting 7 年前
sebastienlagarde 6e00ceff HDRenderPipeline: Update ShaderIds for SSAO 7 年前
sebastienlagarde 9bfa31a7 HDRenderPipeline;: Update graphic project for latest C++ 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
Thomas 3a53b044 MSVO integration 7 年前