3577 次代码提交 (efb5f16b-ae5f-460f-bce3-a93cfd5e036f)

作者 SHA1 备注 提交日期
sebastienlagarde 0f9e6e60 HDRenderPipeline: Remove useless bind 7 年前
GitHub 82a58487 Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor 7 年前
Frédéric Vauchelles 3a8bf9f8 [HDCameraEditor] Moved Camera utilities to Core 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Frédéric Vauchelles cedc5804 [HDCameraEditor] Cleaned HDRenderPipelineAsset Inspector 7 年前
Frédéric Vauchelles 7e7fcb74 [HDReflectionProbeEditor] Refactored UI for reflection probe 7 年前
Frédéric Vauchelles 3a51c9b2 [HDCameraEditor] Refactored UI Framework 7 年前
Frédéric Vauchelles 10c87755 [HDCameraEditor] cleaning 7 年前
Paul Melamed b5295e0e add some comments explaining the transform from normal map to decal space 7 年前
GitHub 77906a48 Merge pull request #752 from Unity-Technologies/volume-asset-switch 7 年前
Frédéric Vauchelles d1775233 [HDCameraEditor] fixde fade group issue 7 年前
Thomas f019bf89 Simplified property fetching 7 年前
Paul Melamed 907898d9 Fix decal normal to world transform 7 年前
sebastienlagarde db1d12a2 HDRenderPipeline: Update render asset pipeline on SceneRenderPipeline behavior 7 年前
Frédéric Vauchelles ccc9a3ac [HDCameraEditor] Refactoring of FrameSettings UI 7 年前
Thomas 8f3bae6c Updated sample scenes 7 年前
sebastienlagarde 2ced2265 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 43c18028 [HDCameraEditor] Refactored drawers for frame settings 7 年前
Thomas f101d51c Updated gfx tests 7 年前
Felipe Lira f8249fa0 Fixed shadows on OpenGL 7 年前
sebastienlagarde baa9627d HDRenderPipeline: Fix issue with FrameSettings not correctly initialize in StandAlone player 7 年前
Frédéric Vauchelles a9063dca [HDCameraEditor] refactored Inspector fields 7 年前
Thomas efa21d88 Merge branch 'master' into volume-asset-switch 7 年前
GitHub aced0e6c Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector 7 年前
Frédéric Vauchelles ad68db51 Merge branch 'master' into feature/HDCameraEditor 7 年前
sebastienlagarde d3e56499 Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
Frédéric Vauchelles 7f9cfba3 [HDCameraEditor] Properly instantiate ColorTarget for preview camera 7 年前
sebastienlagarde 71b735aa HDRenderPipeline: Add stencil readmask where it make sense 7 年前
Frédéric Vauchelles 33ee8d29 [HDCameraEditor] Update UI 7 年前
sebastienlagarde 2c499ec0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles e2ea3e8a [HDCameraEditor] Refactored fields and removed unused ones 7 年前
GitHub 8f54d8c8 Enable reprojection for Game View only 7 年前
Thomas bee1cad8 [Breaking] Moved volume components & profiles to disk-based assets 7 年前
sebastienlagarde 1ce7b9a6 HDRenderPipeline: Removed unused directionalShadowSplitSphereSqr 7 年前
Frédéric Vauchelles b9c816c4 [HDCameraEditor] Synchronize PostProcessLayer and HDAdditionalCameraData for preview camera 7 年前
GitHub eada54f4 Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube 7 年前
Frédéric Vauchelles 459facc7 [HDCameraEditor] Added handles for camera editor 7 年前
sebastienlagarde ab7e4641 HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic 7 年前
sebastienlagarde 8e006b03 HDRenderPipeline: Fix typo 7 年前
Frédéric Vauchelles 6776e8eb [HDCameraEditor] Added additional fields 7 年前
sebastienlagarde 5ca40e6e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub bd3a6508 Merge pull request #746 from Unity-Technologies/HDRP-GraphicTests 7 年前
Frédéric Vauchelles 6bdf3918 [HDCameraEditor] (wip) 7 年前
sebastienlagarde cd78482a HDRenderPipeline: Fix issue with Deferred depth prepass option in debug menu 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
sebastienlagarde 9aea34a9 HDRenderPipeline: Rename _PerMaterial to UnityPerMaterial 7 年前
GitHub 83580618 Merge pull request #745 from Unity-Technologies/Move-variable-in-correct-cbuffer 7 年前
sebastienlagarde f0a8ba4d HDRenderPipeline: Move variables in correct cbuffer 7 年前
Julien Ignace 35537fc9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
sebastienlagarde b1e07728 HDRenderPipeline: Add missing using UnityEngine.SceneManagement 7 年前