3444 次代码提交 (ed8cb1b0-152b-47dc-a046-f3d92325e53f)

作者 SHA1 备注 提交日期
Felipe Lira e45df6b6 Merge branch 'master' into LightweightPipeline 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Thomas 699b4a98 Fixed errors with mismatched dll versions [ugly hack] 7 年前
GitHub a724dcef Merge pull request #640 from EvgeniiG/master 7 年前
Thomas 99aaff8d Added move up/down actions for volume components 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
GitHub eb877135 Merge pull request #639 from Unity-Technologies/HDRP-GraphicTests 7 年前
Thomas fdfd0ee6 Tweaked equality operators on VolumeParameter 7 年前
GitHub 7a242318 Merge pull request #637 from EvgeniiG/master 7 年前
sebastienlagarde fa7475f2 Bind correctly the buffer in forward 7 年前
Thomas 641f9dc3 Reworked parameters and added a few new ones [incomplete] 7 年前
GitHub 059cada5 Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings 7 年前
sebastienlagarde b2780d61 Add a subsurface scattering manager to allocate RT 7 年前
Thomas eb735a0d Added an exit rule for abstract classes 7 年前
Julien Ignace b1eae675 Renamed m_TileSettings to m_LightLoopSettings to conform to new class name. 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Thomas 1ac80103 Keep track of parameter override states in the manager (debug) 7 年前
GitHub d29d01a7 Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources 7 年前
Thomas 93721f83 Fixed a big logic issue wrt layer masking and priorities 7 年前
GitHub 906b39a7 Merge pull request #634 from Unity-Technologies/light-editor-cleanup 7 年前
Evgenii Golubev 1909de0c Avoid a sqrt() 7 年前
Thomas 20a76cd3 Removed commented code 7 年前
Thomas 103c9301 Typo 7 年前
Evgenii Golubev b1d23f43 Fix the bug which caused overwriting the base color and F0 7 年前
Remy 82ffcc9f Add settings for building playmode graphic tests 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
Thomas 03d85dba More tweaks and added missing properties 7 年前
Thomas 46fcb147 Added nicer debug output in VS watch panel 7 年前
GitHub 56dbf3ce Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Remy a9b5ae63 First working version of plyamode graphic test 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
GitHub 09db442a Update HDAssetFactory.cs 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Thomas 5884c5ed Removed useless Assert; GC pressure-- 7 年前
runes da8acc5e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Julien Ignace 563d7322 Fixed various shader paths in the Create HD Resource method. 7 年前
GitHub 5dd60cfa Merge pull request #629 from EvgeniiG/master 7 年前
Evgenii Golubev 05dd6085 Revert the change to feature variants 7 年前
GitHub d8ba0411 Merge pull request #631 from Unity-Technologies/volume-framework 7 年前
Evgenii Golubev 18cc40b5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas 823650a0 Added missing todo 7 年前
Evgenii Golubev 0d034a4a Re-enable clear coat 7 年前
Thomas 23d71a90 Added basic volume previz in the scene view 7 年前
GitHub bff0df0c Merge pull request #632 from Unity-Technologies/Branch_RemoveBlackSmithSky 7 年前
Evgenii Golubev a79cfd1d Remove 'bsdfData.roughness' 7 年前