mmikk
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27ed7249
|
throwing in fptl project
it's a render pipeline in the making
|
9 年前 |
vlad-andreev
|
60d4b7c4
|
shader upgrade to 5.5
|
8 年前 |
mmikk
|
e056bb2f
|
minor cosmetics fixes to refl probes stuff
minor cosmetics fixes to refl probes stuff
|
8 年前 |
vlad-andreev
|
ddafcda1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
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8 年前 |
vlad-andreev
|
43fe87ad
|
first pass at shadows with FPTL
|
8 年前 |
vlad-andreev
|
21b003b8
|
fptl: first stab at directional light support (directional shadows not yet working in scene view)
|
8 年前 |
mmikk
|
5a3b035e
|
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
|
8 年前 |
vlad-andreev
|
19c489a6
|
[fptl] converted shaders to use autogenerated .hlsl includes
|
8 年前 |
vlad-andreev
|
ea3c49e2
|
removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
|
8 年前 |
vlad-andreev
|
bf6e54c5
|
tabs -> spaces
|
8 年前 |
vlad-andreev
|
ef44a1f3
|
[fptl] first pass at code cleanup and coding conventions compliance
|
8 年前 |
vlad-andreev
|
3b8e0543
|
moved to the experimental namespace
|
8 年前 |
mmikk
|
dd5961c9
|
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
|
8 年前 |
mmikk
|
abff6e01
|
support both left and right hand camera space in shaderland (think we'll match cpp side by default)
support both left and right hand camera space in shaderland (think we'll
match cpp side by default)
|
8 年前 |
Tim Cooper
|
2b3f2f91
|
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
mmikk
|
f8fb534f
|
allow clustered tiled to use 16, 32 or 64 as its tile size
allow clustered tiled to use 16, 32 or 64 as its tile size. Fptl will
remain 16x16 due to its per pixel nature.
|
8 年前 |
mmikk
|
2f7181ba
|
add a comment about possible cluster tile sizes
add a comment about possible cluster tile sizes
|
8 年前 |