18 次代码提交 (e9a4fa0a-08a9-4ce4-8266-086d2d8aa491)

作者 SHA1 备注 提交日期
uygar f41b5af9 Added missing compute shader from previous commit. 8 年前
uygar 699822c3 Added support for choosing a precision for shadow variants. There are two settings, Low and High, which currently select between 16 bits per channel and 32 bits per channel shadow maps. 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
uygar acf9a7fb Fixed compile error on PS4. 8 年前
uygar beaf6e75 Modified moment based shadow maps to always use [0;1] z. 8 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian e621aacf Convert absolute paths to relative paths in shader includes 7 年前
uygar b90724d4 Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader. 7 年前
uygar 7212f008 Made casts explicit. 7 年前
Evgenii Golubev fcfe787e Remove the Clamp() intrinsic 7 年前
sebastienlagarde d83489f4 Change ShaderLibrary to use REAL instead of float/half 7 年前
sebastienlagarde ecdf681c ShaderLibrary, change REAL to real 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前