mmikk
a52fc3f6
trying this again
trying this again
8 年前
sebastienlagarde
e243ddce
Forget to remove one file
8 年前
mmikk
8d90d11b
first pass on getting clustered in (shader builds)
first pass on getting clustered in (shader builds)
8 年前
sebastienlagarde
902def74
Change UnityStandard to HDRenderLoop
Change name of the renderloop to HD Standard
Use vertex normal for now to test light
8 年前
mmikk
6ce68b6d
oops, left out type in decl
oops, left out type in decl
8 年前
sebastienlagarde
636e2983
Add light support to the minimal forward loop (WIP, not fully working)
Add support of point and spot without shadow with structured buffer in
forward.
8 年前
mmikk
7b51125d
no need to use .xy to determine z
no need to use .xy to determine lin z
8 年前
sebastienlagarde
5ac28581
Change LightingDefinition.hlsl to LightDefinition.cs
Allow to share code between hlsl and C# like Morten, also add define in
common.hlsl that was in common.h for Morten
8 年前
mmikk
346242c0
throw in lefthand check for completion (for now)
throw in lefthand check for completion (for now)
8 年前
sebastienlagarde
940b6d13
Update ShaderLibrary and UnityStandard code
Several addition.
Add a forward and deferred pass not working with lighting
Add pack/unpack attribute
Reoarganize some file
better header dependecy
Remove platform, will not be used
8 年前
mmikk
bd003c01
introduce a GetPlane()
makes scrbound.compute more efficient by introducing a dedicated
GetPlane() function as opposed to using GetQuad().
8 年前
sebastienlagarde
aa06ca56
Minimal loop wit forward shader
Not working currently miss C# side
8 年前
mmikk
c7d5b507
fix refl shader compile errors due to roughness/perceptualRoughness
fix refl shader compile errors due to roughness/perceptualRoughness
8 年前
sebastienlagarde
76f890ea
Very minimal loop done, display red shader
Very minimal loop done, display red shader
8 年前
vlad-andreev
3eb07ca4
fix shader (perceptualRoughness->roughness)
8 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
vlad-andreev
269c29f8
fixed script compile errors in the standalone build
8 年前
sebastienlagarde
c4848bb4
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
vlad-andreev
7bb76860
[fptl] non-shadowcasting directional lights were turning the scene black
8 年前
sebastienlagarde
1ec6d8b9
First set of files
First set of files submit to iniate the project and be able to work from
home :)
This is WIP and files will move/change.
For now just a set of file mostly empty, setup name etc...
8 年前
vlad-andreev
8104f191
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
269e8d24
Revert " Fix error after merge trunk"
This reverts commit 189924f384b6b03677b75ff5daafe5b254a03993.
8 年前
sebastienlagarde
907c12cd
Fix error after merge trunk
Profiler have move into others file
8 年前
vlad-andreev
0751ef4a
[fptl] removed multiple Submit() calls
8 年前
vlad-andreev
0bfdd8a7
fix exception when not all active lights have shadows enabled
8 年前
mmikk
195cdbc5
fix cookie coord for point light
fix cookie coord for point light
8 年前
vlad-andreev
03f141d0
TextureCache: rolled back format conversion code, fixed test scene to match code changes
8 年前
vlad-andreev
371607ee
fix cut and paste issue
8 年前
vlad-andreev
033ba931
fptl: baked reflection probes
8 年前
vlad-andreev
dd40738f
revert the forward loop test scene to using the forward loop..
8 年前
vlad-andreev
c2d1fc80
test scene fix
8 年前
vlad-andreev
2ef69948
fptl: fixed point light cookie transform
8 年前
vlad-andreev
c15dfde0
separate test scene for fptl
8 年前
vlad-andreev
54dac420
fptl: cookie texture settings and conversion, RGBA cookies
8 年前
vlad-andreev
51a4931d
fix tabs
8 年前
vlad-andreev
f41bce43
hotswapping/reimporting of cookie textures
8 年前
Aras Pranckevicius
b226d5cd
Update for CubemapArray API changes
8 年前
vlad-andreev
01f87afe
fix material lifetime
8 年前
vlad-andreev
4e8bf0ba
fptl: fix specular in linear
8 年前
vlad-andreev
326ac6a3
fptl: proper linear rendering
8 年前
vlad-andreev
1e9b2021
skybox cleanup
8 年前
vlad-andreev
8edbc012
github desktop got confused..
8 年前
vlad-andreev
d8b94019
fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader
8 年前
vlad-andreev
13e0bb9f
fixed build after merge
8 年前
mmikk
e7419ce5
use BC6H instead of DXT5
use BC6H instead of DXT5
8 年前
mmikk
5a3b035e
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
8 年前
vlad-andreev
99c59769
fptl: fixed directional shadows in scene view
8 年前
vlad-andreev
21b003b8
fptl: first stab at directional light support (directional shadows not yet working in scene view)
8 年前
vlad-andreev
1f47f98c
fix linear rendering
8 年前
vlad-andreev
43fe87ad
first pass at shadows with FPTL
8 年前