3944 次代码提交 (e5b34b08-2428-42fd-9ff6-64b8ff8a948f)

作者 SHA1 备注 提交日期
John 3943e216 Frame configuration setup 7 年前
Evgenii Golubev 4762c664 Fill the diffusion profile in the BSDFData 7 年前
sebastienlagarde d38ebec5 HDRenderPipeline: Update template of test 2003 7 年前
John 31c4096c Initial UI additions, fixes 7 年前
Evgenii Golubev 5e4b9186 Fix tangent vector unpacking 7 年前
GitHub bfee2e9d Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Felipe Lira 7aa2837f Bumped package version 7 年前
Frédéric Vauchelles c423498c [PlanarReflection] use alpha in sample env for weight 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
sebastienlagarde f93d0245 Fix typo in material feature SSS 7 年前
GitHub 602cf8ca Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Remy f486e00a Add SSS test scene 7 年前
sebastienlagarde 1775cd2b HDRenderPipeline: Add more color for diffusion profile debug 7 年前
Evgenii Golubev 8432b6cc Update the G-Buffer layout 7 年前
Remy ce8a6316 Update template with new fixes 7 年前
GitHub 6201fdd9 Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided 7 年前
GitHub 1fdcb6a3 Make line lights work without range attenuation 7 年前
GitHub 8837792d Updated readme.md 7 年前
sebastienlagarde 6bbe6503 HDRenderPipeline: Fix issue with instancing and double sided 7 年前
GitHub ec433201 Updated readme.md 7 年前
sebastienlagarde 9c88ac68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub 6dd48b71 Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde 38bb305b HDRenderPipeline: fix issue in a graphic test about metapass 7 年前
GitHub 803b9604 Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug 7 年前
sebastienlagarde 64b952d8 Add sRGB support for color picker debug 7 年前
GitHub 27e9fd00 Merge pull request #828 from EvgeniiG/master 7 年前
GitHub 3fc9fef0 Merge pull request #824 from EvgeniiG/master 7 年前
GitHub d85ad761 Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
GitHub a85fe8fe Merge pull request #826 from Unity-Technologies/Branch_WarningFix 7 年前
Remy 1460a3a6 Update GI Metapass template 7 年前
Julien Ignace 1a984f4b Bundle of warning fixes. 7 年前
Frédéric Vauchelles 1fb483ef [PlanarReflection] (wip) oblique frustrum drawing 7 年前
Remy c4cbf10c Add decal test scene 7 年前
GitHub 411083d3 Merge pull request #766 from Unity-Technologies/rthandle 7 年前
Frédéric Vauchelles 20e8e744 [PlanarReflection] Fixed standard refection probe proxy volume 7 年前
sebastienlagarde 04996a33 Another way to remove additional settings for shadow 7 年前
GitHub 2a9dd486 Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light 7 年前
Frédéric Vauchelles 085001f9 [PlanarProbe] Don't active planar probe when deactivated 7 年前
sebastienlagarde 21380ea7 Remove shadow dimmer on directional light 7 年前
Frédéric Vauchelles 6f37bc42 [PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment 7 年前
GitHub 67a7cae5 Merge pull request #821 from Unity-Technologies/Branch_HeightFog 7 年前
Frédéric Vauchelles 2f071063 [PlanarReflection] Added handles for capture mirror 7 年前
GitHub 33e8f37c Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky 7 年前
Frédéric Vauchelles 8b3b4aa8 [PlanarPRobe] Use oblique matrix for baked planar probes 7 年前