Evgenii Golubev
5b66c29a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
7 年前
sebastienlagarde
54919201
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
7 年前
Felipe Lira
7aa2837f
Bumped package version
7 年前
Frédéric Vauchelles
c423498c
[PlanarReflection] use alpha in sample env for weight
7 年前
GitHub
c05bd70c
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
7 年前
Frédéric Vauchelles
9a41a6d7
[PlanarReflections] Small fixes
7 年前
Remy
d85dd3e7
Correct head fbx scale
7 年前
sebastienlagarde
f93d0245
Fix typo in material feature SSS
7 年前
GitHub
602cf8ca
Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck
Checking for UNITY_NO_CUBEMAP_ARRAY support in OGL files.
7 年前
Frédéric Vauchelles
5f6876d6
Merge branch 'master' into feature/PlanarReflection
7 年前
Felipe Lira
c51ce48c
Merged master
7 年前
Remy
f486e00a
Add SSS test scene
7 年前
sebastienlagarde
1775cd2b
HDRenderPipeline: Add more color for diffusion profile debug
7 年前
Evgenii Golubev
8432b6cc
Update the G-Buffer layout
https://docs.google.com/spreadsheets/d/1-85pJ1w7elwIMKR7HQmQGaekoZuPwHvlkusFrkRTstw/edit?usp=sharing
7 年前
Remy
ce8a6316
Update template with new fixes
7 年前
GitHub
6201fdd9
Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided
HDRenderPipeline: Fix issue with instancing and double sided
7 年前
GitHub
1fdcb6a3
Make line lights work without range attenuation
7 年前
GitHub
8837792d
Updated readme.md
Further clarified instructions regarding Render Pipeline assets
7 年前
sebastienlagarde
6bbe6503
HDRenderPipeline: Fix issue with instancing and double sided
7 年前
GitHub
ec433201
Updated readme.md
Clarified instructions about creating Render Pipeline Assets.
7 年前
sebastienlagarde
9c88ac68
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
6dd48b71
Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
sebastienlagarde
38bb305b
HDRenderPipeline: fix issue in a graphic test about metapass
7 年前
GitHub
803b9604
Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug
Add sRGB support for color picker debug
7 年前
sebastienlagarde
64b952d8
Add sRGB support for color picker debug
7 年前
GitHub
27e9fd00
Merge pull request #828 from EvgeniiG/master
Handle the cookie repeat mode using the sampler for proper filtering
7 年前
GitHub
3fc9fef0
Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
7 年前
Julien Ignace
9b8805cb
- Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target
- Fixed gaussian/depth pyramid mipmap generation(size was wrong).
7 年前
GitHub
d85ad761
Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
7 年前
Julien Ignace
03e54099
(WIP) Changed all HDRP RenderTextures to RTHandles
7 年前
GitHub
a85fe8fe
Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
7 年前
Remy
1460a3a6
Update GI Metapass template
7 年前
Julien Ignace
1a984f4b
Bundle of warning fixes.
7 年前
Frédéric Vauchelles
1fb483ef
[PlanarReflection] (wip) oblique frustrum drawing
7 年前
Remy
c4cbf10c
Add decal test scene
7 年前
GitHub
411083d3
Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
7 年前
Frédéric Vauchelles
20e8e744
[PlanarReflection] Fixed standard refection probe proxy volume
7 年前
sebastienlagarde
04996a33
Another way to remove additional settings for shadow
7 年前
GitHub
2a9dd486
Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
7 年前
Frédéric Vauchelles
085001f9
[PlanarProbe] Don't active planar probe when deactivated
7 年前
sebastienlagarde
21380ea7
Remove shadow dimmer on directional light
7 年前
Frédéric Vauchelles
6f37bc42
[PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment
7 年前
uygar
251d7683
Added using the normal in deferred directional shadow passes if available.
7 年前
GitHub
67a7cae5
Merge pull request #821 from Unity-Technologies/Branch_HeightFog
Implemented height fog for linear and exponential fog.
7 年前
Frédéric Vauchelles
2f071063
[PlanarReflection] Added handles for capture mirror
7 年前
uygar
f7a762c8
Fixed wrong projection inversion being used for orthographic projections.
7 年前
GitHub
33e8f37c
Merge pull request #823 from Unity-Technologies/Branch_RemoveSunFromBakeSky
Removed sunlight from baking sky computation
7 年前
Frédéric Vauchelles
8b3b4aa8
[PlanarPRobe] Use oblique matrix for baked planar probes
7 年前
uygar
c8556633
Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts.
Added:
- normal+view biasing
- light view only biasing
- per sample biasing for wide PCF filters
- corner light leaking mitigation
- defines to control what type of biasing should be enabled
- a few new UI controls in the additionalshadowdata component
Removed previous biasing controls. They won't have any effect anymore.
7 年前
GitHub
dd57b82e
Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player
Fix issue to allow to build standalone player
7 年前