Matt Dean
5b6fd3d8
Fixes to Matrix 2 definition
7 年前
Matt Dean
7c973636
Merge branch 'master' into node-bugfixes
7 年前
Martin Thorzen
324ad522
Updated the settings visual element for nodes
7 年前
GitHub
d2945014
Merge pull request #219 from keijiro/screenspace-slot
Addition of ScreenPositionSlotControlView
7 年前
Matt Dean
3df359f2
Merge branch 'master' into node-matrix
7 年前
Alex Lian
6a2d4b34
Cleanup local build.py to utilize central scripts
Centralize the copying actions so we can better deal with the build edge cases in one spot.
7 年前
Martin Thorzen
77b49204
Added a Settings menu for Nodes. Implementation of IHasSettings. Nodes can derive from this interface and implement their own VisualElement as their settings menu.
7 年前
GitHub
b9b93c1c
Merge pull request #215 from keijiro/improve-artnodes
Improvements to artistic nodes.
7 年前
Matt Dean
9e6e6e30
Revert uneeded changes
7 年前
Alex Lian
1f1622ac
Build automation
Add basic script for build automation needs for ShaderGraph
7 年前
Martin Thorzen
4334f8e2
Split up MaterialGraph.USS file into multiple USS files for better organization.
7 年前
Matt Dean
173b189a
Delete temporary graph
7 年前
Jens Holm
f19eae8b
Split handling of resize in ResizeSideHandle into each direction
7 年前
Matt Dean
e20fd08b
Fix matrix defaults
7 年前
Matt Dean
6298bd34
Add axis selection to Matrix Split and Construction nodes
7 年前
Matt Dean
da78abd3
Added Matrix Construction node
7 年前
Matt Dean
a6899bcf
Combine and Split node fixes
7 年前
Matt Dean
e9026c65
Fix implicit conversion check for non dynamic casts
7 年前
Matt Dean
dc41a21f
Add Matrix Split node
7 年前
Matt Dean
394859b7
Remove old matrix multiply nodes
7 年前
Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
Robert Srinivasiah
6c1cbcf3
Remove unused bits in GPUCopyAsset
The generated CS and compute files have some bits removed.
7 年前
GitHub
00a6351a
Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
7 年前
Robert Srinivasiah
57fee59f
Source proper XR render texture size
When single-pass stereo rendering is enabled, we need to source the physical texture size from XRSettings.eyeTextureDesc.
TODO: Still need to handle Texture Arrays and VRTextureUsage appropriately, but that's another PR.
7 年前
GitHub
a2aa6eba
Merge pull request #912 from Unity-Technologies/Branch_FixRTHandleDisableDecal
Fixed HDRP when decal are disabled (issue caused by RTHandle PR)
7 年前
Julien Ignace
e1d35dae
Don't allocate GBuffer in forward only mode.
7 年前
Robert Srinivasiah
c057c34f
Fix typo in GetMaxWidth (formerly GetMaxWith)
7 年前
GitHub
e29b69df
Merge pull request #903 from Unity-Technologies/build/automation
Build/automation
7 年前
Julien Ignace
a3e234fe
Bind an empty UAV when decal are disabled to avoid crash on PS4
7 年前
Robert Srinivasiah
23861037
Disable bindTextureMS for non-MSAA textures
For most pieces of RT state, if we need to create a non-MSAA RT, we can just copy over the state bits from the MSAA RT. However, we shouldn't be turning on bindTextureMS on a 1x texture. Unity somehow allows this creation, but then this leads to binding errors in the ShaderLab code.
7 年前
GitHub
5d05ff3e
Merge pull request #911 from Unity-Technologies/HDRP_GraphicTests
Changed the popup dialog
7 年前
Remy
b2bd555b
Changed the popup dialog : called once fort the first test run in a session, and can be changed from the menu "Internal/GraphicTest Tools/Set Tests Pipelines"
7 年前
Julien Ignace
5749cc0f
Fixed HDRP when decal are disabled (issue caused by RTHandle PR)
7 年前
Robert Srinivasiah
695f1e55
For MSAA-enabled RTHandles, don't overwrite original enableRandomWrite
We need to retain the original value for enableRandomWrite instead of just overriding it if MSAA is enabled.
Currently, we take different internal paths if MSAA is enabled. In the situations that MSAA is not enabled, but MSAA was originally requested, we want to make sure enableRandomWrite can be set on the non-MSAA RT.
Before this change, if MSAA was supported via the RenderPipelineSettings, but not currently enabled by the FrameSettings, the non-MSAA RT was being created without enableRandomWrite, which lead to the RT not being compatible with the passes expecting a UAV.
7 年前
GitHub
14257e27
Merge pull request #909 from Unity-Technologies/debug-display-as-multicompile
Debug display is now a multi compile option
7 年前
sebastienlagarde
3d4d194e
Debug display is now a multi compile option
7 年前
GitHub
ada2f050
Merge pull request #908 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
7 年前
GitHub
a6688080
Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring
Refactoring of HDRP render texture usage using RTHandles
7 年前
Julien Ignace
bcdb94ce
Added comment
7 年前
Julien Ignace
c67546c5
Fixed pyramid debug visualization.
7 年前
Julien Ignace
c81b04cf
Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)
7 年前
Julien Ignace
edd34849
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
7 年前
sebastienlagarde
c6c178c5
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
7 年前
sebastienlagarde
af486d0b
add missing option on framesettings debug
7 年前
Sebastien Lagarde
3f6226b8
Better warning message for MSAA and UAV
7 年前
Sebastien Lagarde
71d0fd3a
Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already
7 年前
Remy
47d8fac6
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
GitHub
ea872f5a
Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection
Update planar reflection settings
7 年前