613 次代码提交 (ddd7203e-e7b5-46fc-bf2c-1e93de2705f6)

作者 SHA1 备注 提交日期
vlad-andreev 95cf033e turned UsingFptl() into an accessor 8 年前
vlad-andreev 4a922123 use Graphics.ConvertTexture() in TextureCache 8 年前
Sebastien Lagarde 35b919ab HDRenderLoop: Minor addition for emissive 8 年前
mmikk 32eade55 re-arranged to prep for async compute and minor clean up 8 年前
Paul Demeulenaere 2629abf3 Avoid adding twice the same property (we should also have a test for that) 8 年前
Tim Cooper 2aecf91f update biggest graph to have new master node. 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Tim Cooper 33d4a8e3 [mat graph] fix some tests 8 年前
Tim Cooper 93902ec9 [material graph] Pad v1 -> v4 properly. 8 年前
Tim Cooper 5cbe3cf4 [mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor 8 年前
Tim Cooper 53ae5d47 Merge branch 'fixingshadercompiler' into HEAD 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
Peter Bay Bastian e7cb8660 Added collapsing of not-connected slots 8 年前
Peter Bay Bastian 6f6d8b45 Fixed data watching for HeaderDrawer 8 年前
Peter Bay Bastian 38b41ed7 Re-imported MaterialGraph USS 8 年前
Tim Cooper 9ea47ed4 working on shader compiler issues 8 年前
Peter Bay Bastian 190ab48a Improved node collapsing performance a lot 8 年前
GitHub dc7e686b Merge pull request #2 from stramit/NewUI 8 年前
GitHub 1172640f Merge pull request #1 from stramit/MasterNode 8 年前
Tim Cooper 3a45f192 [mat graph]Fix up previews a bit more. 8 年前
Tim Cooper b3888385 Previews work properly again and switch between 2d and 3d properly. 8 年前
Tim Cooper 4dd59714 [mat graph]Fix style sheet issues 8 年前
Tim Cooper 1c332af5 [mat graph]Fix issue with edges not behaving well 8 年前
julienf-unity b0e51cca Fix ApplyWireMaterial reflection since there's two methods now 8 年前
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Sebastien Lagarde 488f2a32 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde c669ef0e HDRenderLoop: Missing files... 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Sebastien Lagarde 84c14eca HDRenderLoop: Fix anisotropy + rename BSDF with NoPI 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Sebastien Lagarde f1a08280 HDRenderLoop: Add more lightmap suport (need testing) 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Aras Pranckevicius d49289a8 Use PBS Standard BRDF in the example shader 8 年前
Aras Pranckevicius 497e5eec Update comments 8 年前
Aras Pranckevicius e11b4be1 Add BasicRenderLoopTutorial 8 年前
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
mmikk 962b7001 adding the pre-pass on clustered 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Sebastien Lagarde 91638db9 HDRenderLoop: Small bias to see something 8 年前
Sebastien Lagarde b3d6e1ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前