Julien Ignace
d74017b4
Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
8 年前
Julien Ignace
aa1bffc3
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
8 年前
GitHub
96590201
Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
8 年前
Julien Ignace
b322b140
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
8 年前
sebastienlagarde
ff5e75b4
HDRenderPipeline: First draft of tesselation (not compiling)
8 年前
joce
4702ac61
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
7ab5cea2
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
134a3007
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
af7694ae
GraphView update
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
66dac0cd
Fix GraphView editorconfig file.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
64bf0c23
Fix MaterialGraph to match updated Unity changes
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
36c08357
Commandable manipulator for #11
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
d683bd58
Handle nodes without any output
The right container simply isn't shown in this case.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
4a3e71ed
Modify Node to be compatible with MG's layout
- NodalView.uss is now gone as the Node's layouting is now in GraphView.uss
- Node now has a bunch of containers to match Hugo's design
This is not be final as, for example, the collapse button is an ugly button
and we're not yet dealing with empty input/output list as required.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
Evgenii Golubev
58c24700
Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS
8 年前
Evgenii Golubev
b68675c5
Use more samples by default
8 年前
Evgenii Golubev
478a2e31
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
c0f37e55
Merge pull request #80 from Chman/postfx-hack
Temporary post-processing stack for artists
8 年前
GitHub
70604c23
Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
8 年前
sebastienlagarde
35e24da6
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
8 年前
GitHub
610b8d11
Merge pull request #79 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
GitHub
800198d1
Fixed TransformObjectToTangent
8 年前
GitHub
e4cfb75c
correct reflect in case of two sided
8 年前
Evgenii Golubev
47bf244a
Consistently handle 'NdotL' problems
8 年前
GitHub
4c6fa573
Change blendNormal to BlendNormalRNM
8 年前
Evgenii Golubev
e3de02f6
Clean up the sampling code
8 年前
GitHub
730aa021
add comment
8 年前
Evgenii Golubev
847d26fc
Remove dead code
8 年前
GitHub
0e7babab
Update LitData.hlsl
8 年前
Chman
9e250d76
Added a quick & dirty post-processing stack for artists until the big one is ready
8 年前
Evgenii Golubev
d81d6e8a
Remove roughness clamping from IBL
8 年前
Julien Ignace
364394a6
Restored wrongly deleted code.
8 年前
Chman
fc2f9126
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack
8 年前
sebastienlagarde
6521b4be
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
Evgenii Golubev
649f076a
Fix perceptualRoughnessToMipmapLevel() and add comments
8 年前
Julien Ignace
c5bf4cfb
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
8 年前
Chman
8361dbe0
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'
8 年前
GitHub
7cff9079
Merge pull request #78 from EvgeniiG/master
PBS Fixes and Improvements
8 年前
Evgenii Golubev
f38f5e1a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
4925d00e
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
8 年前
Tim Cooper
2b3f2f91
[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
8 年前
GitHub
93985053
Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support
HDRenderPipeline: Add support for LatLong reflection
8 年前