1366 次代码提交 (ddd20ccc-62e8-4856-98e3-c41d1de27ce0)

作者 SHA1 备注 提交日期
Julien Ignace d74017b4 Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes) 8 年前
Julien Ignace aa1bffc3 Moved enlighten emissive RGBM stuff into EntityLighting.hlsl 8 年前
GitHub 96590201 Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm 8 年前
Julien Ignace b322b140 Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline. 8 年前
sebastienlagarde ff5e75b4 HDRenderPipeline: First draft of tesselation (not compiling) 8 年前
joce 4702ac61 Updated graphs 8 年前
joce 2a1b5b99 TypeMapper => GraphTypeMapper 8 年前
joce c5baafe7 Integrate latest GraphView 8 年前
joce 7ab5cea2 Update shader graphs (placement was broken) 8 年前
joce cfc167d9 TypeMapper now derives from BaseDataMapper 8 年前
joce 134a3007 Update to latest GraphView 8 年前
joce 3e485a48 DrawData be gone 8 年前
joce 574bc97d First implementation of node collapsing for MG 8 年前
joce af7694ae GraphView update 8 年前
joce 66dac0cd Fix GraphView editorconfig file. 8 年前
joce 64bf0c23 Fix MaterialGraph to match updated Unity changes 8 年前
Peter Bay Bastian 36c08357 Commandable manipulator for #11 8 年前
joce 98e645eb Make Node and NodePresenter members private 8 年前
Peter Bay Bastian 4ff1c093 NodeDrawer now derives from Node. 8 年前
Peter Bay Bastian d683bd58 Handle nodes without any output 8 年前
Peter Bay Bastian 4a3e71ed Modify Node to be compatible with MG's layout 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
Evgenii Golubev 58c24700 Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS 8 年前
Evgenii Golubev b68675c5 Use more samples by default 8 年前
Evgenii Golubev 478a2e31 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub c0f37e55 Merge pull request #80 from Chman/postfx-hack 8 年前
GitHub 70604c23 Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun 8 年前
sebastienlagarde 35e24da6 HDRenderPipeline: Fix bug where we don't apply reflection when there is no light 8 年前
GitHub 610b8d11 Merge pull request #79 from Unity-Technologies/LayeredLit 8 年前
GitHub 800198d1 Fixed TransformObjectToTangent 8 年前
GitHub e4cfb75c correct reflect in case of two sided 8 年前
Evgenii Golubev 47bf244a Consistently handle 'NdotL' problems 8 年前
GitHub 4c6fa573 Change blendNormal to BlendNormalRNM 8 年前
Evgenii Golubev e3de02f6 Clean up the sampling code 8 年前
GitHub 730aa021 add comment 8 年前
Evgenii Golubev 847d26fc Remove dead code 8 年前
GitHub 0e7babab Update LitData.hlsl 8 年前
Chman 9e250d76 Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
Evgenii Golubev d81d6e8a Remove roughness clamping from IBL 8 年前
Julien Ignace 364394a6 Restored wrongly deleted code. 8 年前
Chman fc2f9126 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack 8 年前
sebastienlagarde 6521b4be HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff 8 年前
Evgenii Golubev 649f076a Fix perceptualRoughnessToMipmapLevel() and add comments 8 年前
Julien Ignace c5bf4cfb Merge branch 'master' into LayeredLit 8 年前
Chman 8361dbe0 Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' 8 年前
GitHub 7cff9079 Merge pull request #78 from EvgeniiG/master 8 年前
Evgenii Golubev f38f5e1a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 4925d00e Merge pull request #77 from Unity-Technologies/namespace-refactor 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
GitHub 93985053 Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support 8 年前