uygar
|
3251dfad
|
Fixed cascade selection when there are less than max cascades.
|
7 年前 |
Paul Melamed
|
6f570901
|
Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
|
7 年前 |
GitHub
|
bd94f1f1
|
Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix
Fixed runtime enums in the debug window
|
7 年前 |
Thomas
|
29610ee1
|
Fixed runtime enums in the debug window
|
7 年前 |
uygar
|
a8fe18b9
|
Fixed shadow normalbiasmax value not properly being set.
|
7 年前 |
Evgenii Golubev
|
0a2033df
|
Merge upstream/master
|
7 年前 |
GitHub
|
28affc4f
|
Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix
Fixed override checkbox in volume editors
|
7 年前 |
Thomas
|
dbc3bf08
|
Fixed override checkbox in volume editors
|
7 年前 |
GitHub
|
897f5e29
|
Save a few ALUs
|
7 年前 |
Robert Srinivasiah
|
071d7e11
|
Start port of HDRP BigTile to XR
Adding support for stereo-ized matrices
|
7 年前 |
Tim Cooper
|
552f83af
|
Update Callback's to show they are static calls (thanks Rob).
|
7 年前 |
Tim Cooper
|
940d74cc
|
Add high level camera callbacks to HD / LW.
|
7 年前 |
GitHub
|
e0656552
|
Merge pull request #1000 from Unity-Technologies/lwrp-sample-marker
Add profiling/debugging markers for LWRP cameras
|
7 年前 |
GitHub
|
f540dc83
|
Merge pull request #1002 from Unity-Technologies/cleanup
Cleanup
|
7 年前 |
Antti Tapaninen
|
2ecbc4b6
|
remove dead code
|
7 年前 |
Antti Tapaninen
|
348a27c1
|
remove #pragma multi_compile for VR stuff
|
7 年前 |
GitHub
|
9961a78b
|
Merge pull request #997 from EvgeniiG/auto_thickness
Implement the initial version of auto-thickness
|
7 年前 |
Robert Srinivasiah
|
045a8891
|
Use the same command buffer for both begin and end sample
|
7 年前 |
GitHub
|
8cd8753c
|
Merge pull request #999 from Unity-Technologies/HDRP_MaterialUpgrader
Correct upgrader that was generating a unecessary texture ...
|
7 年前 |
Remy
|
0a059cd0
|
Correct upgrader that was generating a unecessary texture if no surface (Metal Spec Detail Occlusion) map was detected.
|
7 年前 |
Robert Srinivasiah
|
c6431961
|
Add support for profiling LWRP cameras
BeginSample and EndSample are per LWRP camera. Implementation feels clunky, but so be it.
|
7 年前 |
Peter Bay Bastian
|
89956ea8
|
Update ShaderGraph submodule
|
7 年前 |
GitHub
|
bf886cd0
|
Merge pull request #998 from Unity-Technologies/HDRP_GraphicTests
Update, Fixes, and less space used !
|
7 年前 |
Remy
|
c0e3d9ab
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
GitHub
|
ca61444c
|
Merge pull request #990 from Unity-Technologies/integrate-sg-subshaders
Move Lightweight Shader Graph sub-shaders from SG repo
|
7 年前 |
Thomas
|
3e56e1c3
|
PostFX submodule update
|
7 年前 |
Peter Bay Bastian
|
ba0ce030
|
Merge branch 'master' into integrate-sg-subshaders
|
7 年前 |
Tim Cooper
|
52591510
|
Fix up unlit shader to multiply in lightmap if present and enabled.
|
7 年前 |
GitHub
|
5d627ccc
|
Merge pull request #996 from Unity-Technologies/Branch_MoveShadowEditor
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
|
7 年前 |
Julien Ignace
|
e649b50f
|
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
|
7 年前 |
GitHub
|
ea2b54ca
|
Merge pull request #995 from Unity-Technologies/decal-system-fix2
NPE fix
|
7 年前 |
Thomas
|
e85e2c70
|
NPE fix
|
7 年前 |
GitHub
|
b36d720f
|
Merge pull request #994 from Unity-Technologies/destroy-immediate-fix
Stop using DestroyImmediate
|
7 年前 |
Thomas
|
41b5a4ff
|
Stop using DestroyImmediate
|
7 年前 |
Remy
|
59efdea8
|
Merge branch 'HDRP_GraphicTests' of github.com:Unity-Technologies/ScriptableRenderPipeline into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity
|
7 年前 |
GitHub
|
b3c966b0
|
Merge pull request #993 from Unity-Technologies/leak-fix
Fixed a leak in the decal system
|
7 年前 |
Remy
|
229f2e88
|
Merge branch 'master' into HDRP_GraphicTests
|
7 年前 |
Thomas
|
b74496d0
|
Fixed a leak in the decal system
|
7 年前 |
GitHub
|
3e5a3c18
|
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
|
7 年前 |
Remy
|
50737730
|
Converted all tga textures in graphic tests to png : saves a lot of disk space !
|
7 年前 |
GitHub
|
31254b86
|
Merge pull request #991 from Unity-Technologies/input-register-fix
Fixed input registering and the "ghost inspector" issue
|
7 年前 |
Remy
|
91705de1
|
Meta updates
|
7 年前 |
Thomas
|
278e0671
|
Fixed input registering and the "ghost inspector" issue
|
7 年前 |
Remy
|
bbc4a0ea
|
Remove reference to normal map OS in normal map slot of a material (avoid normal map conversion popup)
|
7 年前 |
GitHub
|
31ace163
|
Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit
Fixed JIT compilation on PS4/Mono
|
7 年前 |
Thomas
|
d07d061c
|
Fixed JIT compilation on PS4/Mono
|
7 年前 |
Julien Ignace
|
d4548639
|
Added #pragma_only_renderers to compute shaders.
|
7 年前 |
Remy
|
865163bd
|
Update animated cookie scene (cube cookie supported)
|
7 年前 |
GitHub
|
f92576c5
|
Merge pull request #988 from Unity-Technologies/SRPData_readme_fix
Fix up the readme to help users find the SRPData
|
7 年前 |
Robert Srinivasiah
|
005863cd
|
Fix up the readme to help users find the SRPData
|
7 年前 |