Jens Holm
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8201871e
|
Add meta properties in the CopyPasteGraph
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7 年前 |
Martin Thorzen
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3d65bbd2
|
Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
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7 年前 |
Matt Dean
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ee59804c
|
Update ChannelEnumControl to UIElements and USS
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7 年前 |
Jens Holm
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74c313c2
|
Add copy function in IShaderProperty, and implement this in all property classes
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7 年前 |
Matt Dean
|
eda467e3
|
Remove ref keywords
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7 年前 |
Matt Dean
|
dcfde51b
|
Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
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7 年前 |
Martin Thorzen
|
b817a5cd
|
Removed unneccessary styling
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7 年前 |
Martin Thorzen
|
ed104fa3
|
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
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7 年前 |
Martin Thorzen
|
1dfe50bd
|
Removed the control attributes
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7 年前 |
Martin Thorzen
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2fde6ea5
|
Moved the node settings menu to the right place.
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7 年前 |
Martin Thorzen
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2ff4fbd7
|
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Martin Thorzen
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a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
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7 年前 |
Paul Melamed
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0702ab28
|
copying sample texture into 4kx4k atlas
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7 年前 |
Paul Melamed
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d37105f2
|
Merge branch 'master' into decals/texture_atlas
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7 年前 |
GitHub
|
de1ddf54
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Fix light intensity bug which allowed negative values
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7 年前 |
GitHub
|
72eb8fea
|
Merge pull request #1140 from Unity-Technologies/fix-fogbugz-989321
fix fogbugz 989321 - Light broken when created as "Area" light
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7 年前 |
Felipe Lira
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e42f8f63
|
Renamed and refactored shadowpass to improve readability
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7 年前 |
sebastienlagarde
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82122b4d
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fix fogbugz 989321
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7 年前 |
Felipe Lira
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a05bc76c
|
Remover near plane offset configuration from pipeline asset. We use the configuration set in the light itself.
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7 年前 |
Frédéric Vauchelles
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b46b3284
|
(wip) Added planar convolution
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7 年前 |
sebastienlagarde
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ef051016
|
Update default settings for planar reflection
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7 年前 |
Felipe Lira
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c2267f06
|
Moved shadow related code from LightweightPipeline.cs into a proper shadow pass class
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7 年前 |
Frédéric Vauchelles
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7a36ca8a
|
Refactored pyramid buffer processors
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7 年前 |
sebastienlagarde
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149755a5
|
HDRenderPipeline: Update various missing meta file
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7 年前 |
Felipe Lira
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b026c884
|
excluding world pos interpolater after merge
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7 年前 |
Frédéric Vauchelles
|
69d0037d
|
Updated UI for planar reflection
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7 年前 |
GitHub
|
5854bde8
|
Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure
Hide debug exposure entry when no related debug mode is enabled.
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7 年前 |
Felipe Lira
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de8adb82
|
Merge branch 'LWRP' into lw/multipass
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
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7 年前 |
Aleksandr Kirillov
|
be56a0c2
|
Fixed spotlights in LW PBR.
|
7 年前 |
GitHub
|
a022b93b
|
Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer
Restored sky lighting override mask
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7 年前 |
GitHub
|
5e57070a
|
Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph
Shadergraph fix for LW PBR template
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7 年前 |
Frédéric Vauchelles
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04e13257
|
Added TileLayout utilities
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7 年前 |
Aleksandr Kirillov
|
fa774db9
|
Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss)
|
7 年前 |
Frédéric Vauchelles
|
6a09cec1
|
Restored sky lighting override mask
|
7 年前 |
GitHub
|
b357f4bf
|
Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer
Pyramid buffer viewport support
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7 年前 |
Aleksandr Kirillov
|
9af33ea3
|
Merge branch 'LWRP' into lw/fix_shadergraph
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
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7 年前 |
Frédéric Vauchelles
|
d07a7129
|
Added changelog
|
7 年前 |
Aleksandr Kirillov
|
c856eeed
|
Fixed broken shadergraph LW PBR shader template.
|
7 年前 |
GitHub
|
81d0b3df
|
Merge pull request #1130 from Unity-Technologies/lw/common_refactor
Refactored the LWRP common code to not depend on...
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7 年前 |
Frédéric Vauchelles
|
ad93368d
|
Fixed color pyramid buffer
|
7 年前 |
Felipe Lira
|
421fd93d
|
Fix for the unmatching command buffer message
|
7 年前 |
Frédéric Vauchelles
|
05aa3232
|
Removed useless kernels
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7 年前 |
Julien Ignace
|
a851ac6e
|
Hide debug exposure entry when no related debug mode is enabled.
|
7 年前 |
GitHub
|
7f7b6cd3
|
Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Frédéric Vauchelles
|
cac44820
|
Fixed depth pyramid buffer
|
7 年前 |
GitHub
|
fcb12503
|
Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure
Added debug exposure parameter to several debug modes.
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7 年前 |
Frédéric Vauchelles
|
a939e5aa
|
Added TexturePadding utility
|
7 年前 |
GitHub
|
e34444b0
|
Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor
For opaques use decal diffuse alpha for all channels.
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7 年前 |
Aleksandr Kirillov
|
01eba7d0
|
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
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7 年前 |
Paul Melamed
|
ac77aad6
|
For opaques use decal diffuse alpha for all channels.
For transparent, if material alpha is less than decal alpha replace it with decal alpha.
|
7 年前 |