Evgenii Golubev
|
5e512acb
|
Improve the formulation of the dominant specular dir
|
8 年前 |
sebastienlagarde
|
14785f65
|
HDRenderPipeline: commit unworking code
|
8 年前 |
Evgenii Golubev
|
d04e32fb
|
Vary the importance sampling bias with roughness
|
8 年前 |
sebastienlagarde
|
4e4aa246
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
|
8 年前 |
Julien Ignace
|
339762d5
|
Updated LayeredLit test scene with latest changes.
|
8 年前 |
GitHub
|
1bdb150d
|
Merge pull request #90 from Unity-Technologies/Branch_fix_height_amplitude
Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
|
8 年前 |
Evgenii Golubev
|
a55223d2
|
Implement an improved version of GetSpecularDominantDir()
|
8 年前 |
sebastienlagarde
|
b60bd965
|
HDRenderPipeline: Fix various issue with tesselatoin + depth offset
|
8 年前 |
Julien Ignace
|
a083a47e
|
Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior)
|
8 年前 |
Evgenii Golubev
|
be1f01e1
|
Move 'iblMipLevel' to PreLightData
|
8 年前 |
sebastienlagarde
|
1f56f50b
|
HDRenderPipeline: Working version of fixed tesselation
|
8 年前 |
GitHub
|
82cd8f40
|
Merge pull request #88 from Unity-Technologies/Branch_layered-additive-vertexcolor
Branch layered additive vertexcolor
|
8 年前 |
Evgenii Golubev
|
440e138a
|
Improve comments
|
8 年前 |
sebastienlagarde
|
8143ee71
|
HDRenderPipeline: make the shader compile
|
8 年前 |
Julien Ignace
|
bdb225d7
|
Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied)
|
8 年前 |
GitHub
|
48ba5b97
|
Merge pull request #87 from Unity-Technologies/change-heightmap-scale
Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude.
|
8 年前 |
Evgenii Golubev
|
d5a0ffa8
|
Fix typos
|
8 年前 |
sebastienlagarde
|
589fe428
|
HDRenderPipeline: More work on tesselation
|
8 年前 |
Julien Ignace
|
0d4ab3d2
|
Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude.
|
8 年前 |
Evgenii Golubev
|
49f1ca22
|
Implement the correct approximated version of mipmapLevelToPerceptualRoughness()
|
8 年前 |
sebastienlagarde
|
dbf04c5b
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
|
8 年前 |
GitHub
|
b2c7555b
|
Merge pull request #82 from EvgeniiG/master
Improve consistency
|
8 年前 |
Evgenii Golubev
|
1272e08c
|
Move orthonormalization into GetSurfaceAndBuiltinData()
|
8 年前 |
GitHub
|
5f068671
|
Merge pull request #84 from Unity-Technologies/Fix-baked-lightmap-rgbm
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
|
8 年前 |
Evgenii Golubev
|
96c60309
|
Orthonormalize TBN
|
8 年前 |
GitHub
|
ce84e650
|
Merge pull request #86 from Unity-Technologies/fix-shader-warning
Fixed some shader warnings.
|
8 年前 |
Evgenii Golubev
|
a17c38b0
|
Remove a comment
|
8 年前 |
Julien Ignace
|
dd7221d4
|
Fixed some shader warnings.
|
8 年前 |
GitHub
|
0b99de23
|
Merge pull request #85 from Unity-Technologies/fix-lit-shader-GUI
Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
|
8 年前 |
Evgenii Golubev
|
dbb2420b
|
Add more Fibonacci numbers
|
8 年前 |
Julien Ignace
|
d74017b4
|
Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
|
8 年前 |
Evgenii Golubev
|
58c24700
|
Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS
|
8 年前 |
Julien Ignace
|
aa1bffc3
|
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
|
8 年前 |
GitHub
|
96590201
|
Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
|
8 年前 |
Evgenii Golubev
|
b68675c5
|
Use more samples by default
|
8 年前 |
Julien Ignace
|
b322b140
|
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
|
8 年前 |
sebastienlagarde
|
ff5e75b4
|
HDRenderPipeline: First draft of tesselation (not compiling)
|
8 年前 |
Evgenii Golubev
|
478a2e31
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
c0f37e55
|
Merge pull request #80 from Chman/postfx-hack
Temporary post-processing stack for artists
|
8 年前 |
GitHub
|
70604c23
|
Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
|
8 年前 |
sebastienlagarde
|
35e24da6
|
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
|
8 年前 |
GitHub
|
610b8d11
|
Merge pull request #79 from Unity-Technologies/LayeredLit
Layeredlit
|
8 年前 |
GitHub
|
800198d1
|
Fixed TransformObjectToTangent
|
8 年前 |
GitHub
|
e4cfb75c
|
correct reflect in case of two sided
|
8 年前 |
Evgenii Golubev
|
47bf244a
|
Consistently handle 'NdotL' problems
|
8 年前 |
GitHub
|
4c6fa573
|
Change blendNormal to BlendNormalRNM
|
8 年前 |
Evgenii Golubev
|
e3de02f6
|
Clean up the sampling code
|
8 年前 |
GitHub
|
730aa021
|
add comment
|
8 年前 |
Evgenii Golubev
|
847d26fc
|
Remove dead code
|
8 年前 |
GitHub
|
0e7babab
|
Update LitData.hlsl
|
8 年前 |