4206 次代码提交 (d9f6c7dd-094c-48fa-a35e-45166c84076c)

作者 SHA1 备注 提交日期
Raymond Graham 186dae6a Cleanup Instancing 7 年前
Felipe Lira 537ce8c0 Bumped package version. 7 年前
Frédéric Vauchelles 64f68c11 [PlanarReflection] Update capture space 7 年前
Paul Melamed c6480e96 remove decalset if it has no decals 7 年前
Sebastien Lagarde c4945c71 Correct stringId of _DebugFont 7 年前
Raymond Graham d09bc376 Fix up probe gpu instancing 7 年前
Felipe Lira 83c0affb Fixed inconsistent line endings. 7 年前
Frédéric Vauchelles e1efe09f [PlanarReflection] Capture projection 7 年前
Paul Melamed 983ccfcb Using proper instancing path. 7 年前
Sebastien Lagarde 7cc9b940 Add debugFont to resources 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Felipe Lira 2c1cc95d Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Sebastien Lagarde a5184a75 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 3b93f076 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Felipe Lira 63f633bd Merge branch 'LightweightPipeline' 7 年前
sebastienlagarde 0a28696e Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy c6a3aa71 Update fbx metadatas 7 年前
GitHub 757b8673 Fix deferred anisotropy 7 年前
Remy 87be6944 Update camera prefab (removed variables) 7 年前
GitHub 5c8eae15 Merge pull request #806 from Unity-Technologies/update-ontile-shadow 7 年前
sebastienlagarde b09620e7 Update shadow files 7 年前
Remy 45899e23 Remove multiply blend mode materials from tests 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
GitHub 98c2ae69 Merge pull request #805 from Unity-Technologies/Add-real-support-to-ontile 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
sebastienlagarde de305043 Add real support to ontile 7 年前
sebastienlagarde a4916499 first draft 7 年前
GitHub 0bf26d26 Merge pull request #804 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
GitHub 5ebc5ca8 Merge pull request #802 from Unity-Technologies/Clean-Meta 7 年前
GitHub ea509246 Merge pull request #803 from Unity-Technologies/Update-tessellation-factor-limit-to-64 7 年前
sebastienlagarde 52ad48ce Update tessellation factor limit to 64 7 年前
Remy b092479b Delete remaining meta files and empty folders 7 年前
Remy d7cbcede Fix moving motion vector tests (script reference broken) 7 年前
Arnaud Carre d5ff0590 LWRP: SRP batcher compatibility 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Robert Srinivasiah 4a125ead MSAA works with clustered light list generation 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Matt Dean affdcadf Add HDR color support to Blackboard 7 年前
Jens Holm 12be2cf3 Update master preview rendertexture size when layout has finished changeing 7 年前
Matt Dean 5d0155ff Add Blackboard support for Boolean 7 年前
Jens Holm 358c118c Change floating window serialization to track offset to closest corner rather than just position 7 年前
GitHub 758a90e4 Merge pull request #170 from Unity-Technologies/node-input 7 年前
Jens Holm e3f843c0 Make WindowDraggable use WindowDockingLayout internally to track closest corner 7 年前
GitHub e9df888c Merge pull request #189 from Unity-Technologies/blackboard 7 年前
Jens Holm a4c6f50d Add functions in WindowDockingLayout to compute relative corner offset and get back layout relative to parent layout 7 年前