Julien Ignace
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5c499a91
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Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders)
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7 年前 |
sebastienlagarde
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a9e3612f
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HDRenderPipeline: More work on light editor
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7 年前 |
GitHub
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60b5ff01
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Merge pull request #397 from Unity-Technologies/fptl-asyncfence-changes
Removed all use of GPUFences if async compute is not in use. Fixed a …
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7 年前 |
Julien Ignace
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9e3a6300
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Fixed directional shadow for transparent shaders by adding the right defines.
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7 年前 |
rthompson-unity
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8ce77600
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Removed all use of GPUFences if async compute is not in use. Fixed a missing command buffer release in PushGlobalParams
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7 年前 |
sebastienlagarde
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19d8082a
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First draft of new light editor
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7 年前 |
Filip Iliescu
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3a0d938d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Julien Ignace
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af05920d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/RenderPipelineResources.cs
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7 年前 |
sebastienlagarde
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b748a6bc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Filip Iliescu
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795d7fe8
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add particle test scene
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7 年前 |
sebastienlagarde
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8a546726
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HDRenderPipeline: Update some test material incorrectly flagged as SSS
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7 年前 |
GitHub
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cf23ecf8
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Merge pull request #390 from Unity-Technologies/fptl_async_compute
Added async compute to fptl light list build.
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7 年前 |
sebastienlagarde
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44423085
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HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize
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7 年前 |
sebastienlagarde
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402645af
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HDRenderPipeline: Update a variable name in layered shader UI based on feedback
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7 年前 |
Julien Ignace
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d4b9dd15
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Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting.
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7 年前 |
sebastienlagarde
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9ae2a6d0
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HDRenderPipeline: Fix issue with tessellation shadow and camera relative code
The view position matrix calculated by the tessellation code for culling
was in absolute space and not in relative space
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7 年前 |
Julien Ignace
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e1c83556
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Fixed ShadowsTest scene directional light parameters (was MSM instead of PCF)
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7 年前 |
sebastienlagarde
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8ff7a532
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HDRenderPipeline: Fix issue with flickering black screen in scene view
The code in this PR cause flickering in scene view. Don't know the
reasons. Revert for now.
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7 年前 |
Julien Ignace
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c7cdfd34
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Downsized all textures from Fern/Tree assets
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7 年前 |
Julien Ignace
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962dabd4
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Update ShadowsTest scene (made geometry static and added a reflection probe).
|
7 年前 |
Julien Ignace
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35694075
|
Fix shader compilation issue on PS4
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7 年前 |
rthompson-unity
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9d156845
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Further fptl tidy up
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7 年前 |
Tim Cooper
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580b206b
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missed files
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7 年前 |
Tim Cooper
|
29754ac3
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Working light weight unlit master node
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7 年前 |
GitHub
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5f6271d2
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Merge pull request #67 from stramit/refactor-properties
Refactor properties
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7 年前 |
Tim Cooper
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67d81eb4
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Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
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7 年前 |
Tim Cooper
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735c401b
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Working: Properties window + new master node.
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7 年前 |
Tim Cooper
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0818f178
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temp
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7 年前 |
Tim Cooper
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9e0273b3
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Fixing with help from peter
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7 年前 |
Tim Cooper
|
699f1e8d
|
temp commit
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7 年前 |
GitHub
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22e6141d
|
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
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7 年前 |
Tim Cooper
|
95cdeda0
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Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
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7 年前 |
Peter Bay Bastian
|
79bcc0cf
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Cult of the party preview
|
7 年前 |
Peter Bay Bastian
|
a2353fbb
|
Fix property gathering in preview rendering
|
7 年前 |
Peter Bay Bastian
|
a93f2736
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Add change notifications for graph, used for managing previews better
|
7 年前 |
Matt Dean
|
726b1d96
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Fix old subscripts for FastBlinn
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7 年前 |
GitHub
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569bb836
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Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
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7 年前 |
Matt Dean
|
c9975eed
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Add unlit master and cleanup
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7 年前 |
Matt Dean
|
4399a579
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Add FastBlinn master
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7 年前 |
Matt Dean
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22d054b1
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PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
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7 年前 |
Matt Dean
|
02a01bed
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Bring handwritten and graphmade vertex structs in line
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7 年前 |
Matt Dean
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b213473c
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Adjust vertex input index
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7 年前 |
Matt Dean
|
d0f07a14
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Add everything to vertex input struct as default
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7 年前 |
Matt Dean
|
5aa5451a
|
Fixes for PR
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7 年前 |
Matt Dean
|
6617bfcf
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Working Lightweight PBR Masters
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7 年前 |
Matt Dean
|
7a860c7c
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Initial functional PBR master
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7 年前 |
Matt Dean
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2c7d3d45
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Some channels working
|
7 年前 |
Tim Cooper
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be067cc2
|
first real working shader in the 'new' model.
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7 年前 |
Peter Bay Bastian
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bec6cdbb
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New preview system and master node preview in inspector
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7 年前 |
Matt Dean
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fc0d26d6
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Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters
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7 年前 |