6643 次代码提交 (d9a306ac-cdf4-4915-98f5-e95667ef7321)

作者 SHA1 备注 提交日期
Florent Guinier 6f40e6a8 Level node (this time working :)) 7 年前
Evgenii Golubev a6a6e773 Implement ellipsoidal fade out for area lights 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Sebastien Lagarde dddb8ef6 HDRenderLoop: Minor correction in sky shader 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 7 年前
Florent Guinier ce59a9db Step1 for LevelNode 7 年前
Evgenii Golubev 059de63c Implement functions to map a cube to a sphere 8 年前
Sebastien Lagarde d8f13193 HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
Tim Cooper c0b51820 fixing after merge 7 年前
Evgenii Golubev 87dfa441 Implement a small LTC optimization 8 年前
Sebastien Lagarde ecc73ed7 HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque 8 年前
Julien Ignace 705c2c66 Added proper support for Vertex Color in LayeredLit shader. 8 年前
Peter Bay Bastian 9e18b962 Temporarily disable pixel caching due to issues with IMGUI controls 7 年前
Evgenii Golubev 5116a0d4 Make 'AreaLightData.twoSided' a bool 8 年前
Julien Ignace 50ac3b7d Temporarily disable Layer Mapping combinations for compile time purpose. 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 7 年前
Evgenii Golubev 41003740 Add support of 'bool' to the ShaderGenerator 8 年前
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
Julien Ignace 28861e70 Prepared LayeredLit shader to allow switching mapping mode for each layer. Added planar mapping. 8 年前
joce 9a543d90 update to latest GraphView 8 年前
Aras Pranckevicius df2b15a6 Small cleanup (spotAngle part of VisibleLight) 8 年前
joce b965052b update to latest canvas2d branch 8 年前
Sebastien Lagarde a54e4275 HDRenderLoop: Fix issue with debug parameters and forwardonly mode 8 年前
joce bdd758ff Add GraphView as submodule 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
joce 0b37ab28 Remove GraphView copy 8 年前
GitHub 82b0fe2c Merge pull request #10 from EvgeniiG/master 8 年前
joce f4fad3a8 Update to latest GraphView 8 年前
Evgenii Golubev 15804531 Fix a merge issue 8 年前
Peter Bay Bastian ab990b62 TypeMapper and ScriptableObjectFactory 8 年前
Evgenii Golubev 44f88df8 Merge changes from upstream 8 年前
joce 4702ac61 Updated graphs 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
joce 2a1b5b99 TypeMapper => GraphTypeMapper 8 年前
Evgenii Golubev bc786266 Add Disney Diffuse support for LTC 8 年前
joce c5baafe7 Integrate latest GraphView 8 年前
Evgenii Golubev ebdf0660 Add Fresnel to LTC. Reduce the number of textures and samplers 8 年前
joce 7ab5cea2 Update shader graphs (placement was broken) 8 年前
Evgenii Golubev 5c8816af Update the Disney Diffuse LTC data 8 年前
sebastienlagarde 7350695e HDRenderLoop: Change prototype of Eval and LightLoop function, now take float 3 instead of float4 for lighting 8 年前
joce cfc167d9 TypeMapper now derives from BaseDataMapper 8 年前
Evgenii Golubev 220d35f4 Update the LTC GGX data 8 年前
sebastienlagarde ddd7203e HDRenderLoop: Loop now work in standalone win64 player 8 年前
joce 134a3007 Update to latest GraphView 8 年前
Evgenii Golubev 00fa8063 Group scalars. 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
joce 3e485a48 DrawData be gone 8 年前
Evgenii Golubev ee804935 Correct a factual mistake in the comment 8 年前
sebastienlagarde 87a5b1b5 HDRenderLoop: Last commit miss some file 8 年前
joce 574bc97d First implementation of node collapsing for MG 8 年前